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| - Ok, this is my first build I've posted. So let the flaming begin!! Wtbursanswtsizzy 14:51, 12 June 2008 (EDT) This build looks like a good build for anyone who needs a good mesmer primary hero interrupter. Energy management, decent synergy, looks good.JORLZ36181 14:49, 12 June 2008 (EDT) Sig of hum over leech signet. Brandnew. 14:53, 12 June 2008 (EDT) This is a Pve build......um.....SoH does NOTHING in pve. Wtbursanswtsizzy 15:27, 12 June 2008 (EDT) O lol, sorry. i fail at reading tags. Brandnew. 15:29, 12 June 2008 (EDT)
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| abstract
| - Ok, this is my first build I've posted. So let the flaming begin!! Wtbursanswtsizzy 14:51, 12 June 2008 (EDT) This build looks like a good build for anyone who needs a good mesmer primary hero interrupter. Energy management, decent synergy, looks good.JORLZ36181 14:49, 12 June 2008 (EDT) Sig of hum over leech signet. Brandnew. 14:53, 12 June 2008 (EDT) This is a Pve build......um.....SoH does NOTHING in pve. Wtbursanswtsizzy 15:27, 12 June 2008 (EDT) O lol, sorry. i fail at reading tags. Brandnew. 15:29, 12 June 2008 (EDT) That's okay lol. I kinda figured that out about five minutes after I posted my response. Wtbursanswtsizzy 20:08, 12 June 2008 (EDT) After the dozens of helpful,funny, comments I've received I have decided to move this into testing. Wtbursanswtsizzy 14:55, 13 June 2008 (EDT) Never thought I'd see this posted on PvX. lol I personally have been using the build on a hero (before I saw this post =P), but testing with some variants. Heroes seem to use overload only when enemies are casting spells. Yep, it's a decent interrupt build. Phantom89 02:34, 14 June 2008 (EDT) Well ty very much. Now if I could only get some votes..... Wtbursanswtsizzy 13:09, 14 June 2008 (EDT) Really good and reliable build. At last for hero mesmer. Art de rue 02:25, 23 June 2008 (EDT) I like Psychic Instability on a hero, but all those interrupts seem like overkill to me. Signet of disruption is not that great without a hex either. Maybe Backfire/Empathy and some support like Shatter/Remove Hex are worth considering? Drain Enchantment beats Leech Signet as e-management for overall usefulness when this bar is already packed full of interrupts and disruption imo. — Hyperion` // talk 11:13, 26 June 2008 (EDT) Overkill, I don't think so. I mean you are usually fighting between 10-15 enemies at a time in pve in an 8 man area. 5-8 of those are probably casters. I honestly don't see how 6 interrupts is to many....However, if you want to add shatter and drain enchant to variants feel free to do so. :) Wtbursanswtsizzy 17:46, 26 June 2008 (EDT) I typically use empathy or wastrel's worry as some damage support, and I find it helps well. Also, heroes seem to only use overload when something is casting a spell. I expected it to spam overload the first time I tested the build. Phantom89 01:59, 1 July 2008 (EDT) overload is kind of ironic on an interrupter imo :P Do they prioritize the interrupt or overload? Cause I rather have another char do damage than having the foe cast its stuff. I have a variant of this in my sandbox that i've been using for quite a while now that I've come very fond of --Sazzy 14:01, 4 July 2008 (EDT) Overload is on the bar because it has a short recharge and heroes use it well. TBH the interrupts on the bar have between 10-30 sec recharges, so overload is there to add some damage while they are recharging. However, it's not completely necessary, you could thro another interrupt on the bar instead or even better, a utility skill like Drain or Shatter. Or you put in an alternate source of damage such as empathy or backfire...but those are all in the variants. Wtbursanswtsizzy 16:10, 4 July 2008 (EDT) My Norgu does seem to prioritize Overload over all other interrupts other then the Elite. This might not be a problem in Normal Mode, but I think it's not so great in Hard Mode missions, where some casters can really devastate your party if the interrupter misses a spell. Xilconic 08:42, 7 July 2008 (EDT) First of all i am glad to see a good pve mesmer hero out there. But i am disappointed that it is an interrupter imo in most pve areas (except for areas where u know u will be encountering heavy spell use i.e. Gate of Pain mission, Charr Homelands)interrupters although useful specially if they interrupt key skills are sort of a waste of a party member, don't get me wrong a bar with 1 or 2 interrupts is great but a hero completely devoted to interrupts sounds like it might severlly reduce ur DPS Leon the Dominator Lately I've always been taking a complete interrupt bar on gwen with me tbh during vanquish runs. A different one, yes, but that doesn't change the fact it's seriously useful. Don't get me wrong though, in missions like Imperial Sanctum, it's a stupid choice to take, but in general pve, like vanquishing as I said earlier, it srsly comes in handy. There's always multiple spell casters per mob, and making them unable to cast their things makes life a lot easier and vanquishing a little faster. --Sazzy 23:16, 4 July 2008 (EDT) I see ur point but what is the point of having a party member that deals relatively no damage to interrupt skills if when u run a awesome team like Sabway you can run the enemies over before they even cast. This build im sry to say would prolly epic fail in HM because unless you run Ursanway with this (wats the point if u run Ursanway) your DPS is WAY too low, maybe just maybe if you run the SS from Sabway so u have an extra hero slot but even then not so sure. Maybe move tag to HB (interrupt shutdown with quote heroes "god-like refleces")??Leon the Dominator err... there's 7 other members in a team perhaps? With 2 monks, there's still 5 members doing good damage. Not every team member has to do damage for it to succeed in HM, even without using noob ursan. One character is seriously not going to make 1000dmg difference. I also never said I'm using this build right here as I'm not particulary fond of every skill choice in there, I'm merely arguing on the fact that a pure interrupter sucks in pve, which imo, does not. Just the other day, I was doing the Fire and Pain quest and I was fucking glad I brought more than 2 interrupting skills with all the mobs of SF ele's there. Also, it's not like a bip or whatever does any damage and yet they're useful party members when used in the right situation, you just have to know when that is. Same goes for a full interrupting mesmer build. The way you're talking, it seems that HM is only doable with 6/7 SF eles and 2/1 monks. What do you think ppl did before sabway and ursanway was out anyway? --Sazzy 14:04, 5 July 2008 (EDT)
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