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| - Raikousen ( 雷光闪?"Relámpago Luminoso") es la técnica de Zero y Layer el cual obtienen tras derrotar Gigabolt Man-O-War en Mega Man X8 . Al pulsar el botón de ataque especial, mientras que usas el dash, Zero llevará a cabo una sombra el tablero, convirtiendolo invisible y la producción de un sendero horizontal de trueno en cuando reaparece, paralizando enemigos débiles. Zero es invencible contra cualquier daño durante la porción de invisibilidad de la técnica. Raikousen se puede realizar támbien mientras usas un dash aéreo, y como el movimiento de la sombra en el tablero es fijo, también se puede utilizar para extender el rango de alcance.
- Raikousen (雷光閃 Raikousen? lit. "Lightning Flash") is the technique Zero and Layer obtain after defeating Gigabolt Man-O-War in Mega Man X8. By pressing the special attack button while dashing, Zero will perform a shadow-dash, turning him invisible and producing a horizontal trail of thunder-bolts when he reappears, paralyzing weak enemies. Zero is invincible against any damage during the invisibility portion of the technique. Raikousen can be performed while air-dashing as well, and as the length of the shadow-dash is fixed, it can also be used to extend the range of the air-dash.
- Raikousen (雷光閃, lit. Lightning Flash) is one of Zero's special moves in Marvel vs. Capcom 3. Zero draws his sword behind him, and charges forward with a flying thrust. When he hits his recovery frames, lightning appears where Zero just passed and stabbed through. However, should Zero get hit during any part of his dash, especially before his recovery frames, the lightning will not appear.
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| - Raikousen ( 雷光闪?"Relámpago Luminoso") es la técnica de Zero y Layer el cual obtienen tras derrotar Gigabolt Man-O-War en Mega Man X8 . Al pulsar el botón de ataque especial, mientras que usas el dash, Zero llevará a cabo una sombra el tablero, convirtiendolo invisible y la producción de un sendero horizontal de trueno en cuando reaparece, paralizando enemigos débiles. Zero es invencible contra cualquier daño durante la porción de invisibilidad de la técnica. Raikousen se puede realizar támbien mientras usas un dash aéreo, y como el movimiento de la sombra en el tablero es fijo, también se puede utilizar para extender el rango de alcance. Raikousen es la debilidad de Avalanche Yeti , pero el jugador tendrá que medir el tiempo con cuidado, ya que hay un ligero retraso antes y después de realizar el ataque.
- Raikousen (雷光閃, lit. Lightning Flash) is one of Zero's special moves in Marvel vs. Capcom 3. Zero draws his sword behind him, and charges forward with a flying thrust. When he hits his recovery frames, lightning appears where Zero just passed and stabbed through. This move hails from Mega Man X8, and unlike most of Zero's other moves is more unique in comparison to the other techniques which acted as iconic staples. Raikousen mainly had one variation in its own debut game, being the Raijinken (Thunder Swift Fist), a fisted/bare-handed version. The attack causes Zero to draw his saber back behind himself and disappears via invisibility, only to reappear with a stab forward trailed by pale-blue lightning from a purple saber. This feature can enable Zero to phase through most targets with the invincibility. It can also be used in midair, and be used during an air dash to increase its fixed distance. In Marvel vs. Capcom 3, this move replaces Zero's midair Ryuuenjin from Tatsunoko vs. Capcom, and slightly resembles a Sentsuizan covered in lightning. The stab itself does not hit, and Zero no longer disappears during the attack. Just like its original appearance, after a brief moment of activating the attack, a trail of lightning appears along the path Zero stabbed through. The lightning unlike in X8 is more blue in its color and notably less pale. A total of three hits is landed from this move in full, and it knocks down the foe lightly; making it great for extending combos. It can also be aimed in three directions, diagonally up, diagonally down, and straight forward. Zero at times will have passed to the opposite side of the screen before the trail appears, making the move great for crossups. The lightning is also not part of Zero's hitbox, so it acts as a projectile that cannot be displaced by Advancing Guards. However, should Zero get hit during any part of his dash, especially before his recovery frames, the lightning will not appear. In the Ultimate version, this move combined with Zero's new ability to fire his Hyper Zero Blaster right after his special moves gives him great zoning ability with the Raikousen+Hyper Zero Blaster combo. In both versions of MvC3, Zero after activating Sougenmu can launch his foe in a small knockdown in the corner (e.i. connecting with a Lv. 3 Hyper Zero Blaster to achieve it), then with Sougenmu activated can rapidly spam Raikousen in small jumps for a corner loop. This makes it oddly similar to Zero's midair Triple Rod corner loop in SvC Chaos, which oddly the Triple Rod has the same command as Ryuuenjin/Raikousen.
- Raikousen (雷光閃 Raikousen? lit. "Lightning Flash") is the technique Zero and Layer obtain after defeating Gigabolt Man-O-War in Mega Man X8. By pressing the special attack button while dashing, Zero will perform a shadow-dash, turning him invisible and producing a horizontal trail of thunder-bolts when he reappears, paralyzing weak enemies. Zero is invincible against any damage during the invisibility portion of the technique. Raikousen can be performed while air-dashing as well, and as the length of the shadow-dash is fixed, it can also be used to extend the range of the air-dash. Raikousen is Avalanche Yeti's primary weakness, but the player will need to time it carefully since there is a slight lag before and after the move is performed. In Marvel vs. Capcom 3, this move replaces Zero's midair Ryuenjin from Tatsunoko vs. Capcom, and slightly resembles a Sentsuizan covered in lightning. The stab itself does not hit, and Zero no longer disappears, but after a brief moment of activating the attack, a trail of lightning appears for a total of three hits and knocks down the foe lightly, making it great for extending combos. It can also be aimed in three directions, diagonally up, diagonally down, and straight forward. Zero at times will have passed to the opposite side of the screen before the trail appears, making the move great for cross-ups. The lightning is also not part of Zero's hitbox, so it acts as a projectile that cannot be displaced by Advancing Guards; however, should Zero get hit anytime during his dash, the lightning will not appear. In the Ultimate version, this move combined with Zero's new ability to fire his Hyper Zero Blaster right after his special moves gives him great zoning ability with the Raikousen+HZB combo. In both versions of MvC3, Zero after activating Sougenmu can launch his foe in any form of knockdown in the corner (e.i. connecting with a Lv. 3 HZB to achieve it), then with Sougenmu activated can rapidly spam Raikousen in small jumps for a corner loop, somewhat remiscent of his Triple Rod loop from his Mega Man Zero incarnation in SvC Chaos. These are aptly referred to as the "Lightning Loops" by fans, and tends to be one of the mains reasons why Zero has been considered a top-tier character, especially in Ultimate Marvel vs. Capcom 3, ever since.
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