rdfs:comment
| - Mata Riders - są to Matoranie, którzy mają specjalne zbroje, mogące zmieniać się w pojazdy.
- The Riders' melee damage is 8d8, making it quite damaging. Riders can fly/float, are humanoid, can regenerate themselves, can see invisible creatures, and have teleport control. They can also unlock doors. Teleportation has a special effect on riders: if they are zapped with a wand of teleportation, they are teleported to a square adjacent to you with probability 12/13. This is a very Bad Idea. Attempting to teleport or tin their corpses is also a bad idea as they will be immediately revived.
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abstract
| - Mata Riders - są to Matoranie, którzy mają specjalne zbroje, mogące zmieniać się w pojazdy.
- The Riders' melee damage is 8d8, making it quite damaging. Riders can fly/float, are humanoid, can regenerate themselves, can see invisible creatures, and have teleport control. They can also unlock doors. All riders come back to life after being killed: after 12 turns, a rider corpse has a 1/3 chance of revival on each turn. Eating their corpses doesn't get rid of them either; it gets rid of you quite effectively, though. (This is a YASD that usually occurs only once.) You cannot polymorph their corpse, either. Their corpses will instantly revive if you try to pick them up, tin them, push a boulder on their square, teleport them, etc. Teleportation has a special effect on riders: if they are zapped with a wand of teleportation, they are teleported to a square adjacent to you with probability 12/13. This is a very Bad Idea. Attempting to teleport or tin their corpses is also a bad idea as they will be immediately revived. The Riders are not disintegration-resistant, per se, in the way that black dragons are; however, attempting to disintegrate one of them will cause it to re-integrate instantly. Although the normal way to get the Riders off your back is simply to ascend, there are a few trickier ways.
* The primary way to permanently banish them is to kill them, then fill every square on the level with monsters so that when they revive, there is nowhere for them to go. When you see the message "You feel less hassled", a Rider corpse has started to decay, and will eventually rot away, provided that you do nothing to disturb it.
* A hostile gelatinous cube can "eat" their corpse but not digest it, placing it into the cube's inventory. You could then steal it as a nymph. To destroy it, you can repeatedly loot a cursed bag of holding in 0 turns, or a number of other methods. If you try to sacrifice it, there is a good chance it will revive on your way to the coaligned altar. The Rider corpses will give you severe encumberance problems. If you are completely unable to lift 1450 units, the corpse will drop uselessly to the floor.
* Riders have 100% magic resistance, which makes them immune to polymorph, but if you polymorph yourself into a green slime, you can turn them to slime because your sliming attack is not considered magical. If you want, you can then tame the resulting green slimes. Similarly, a substantial herd of tamed green slimes stands some chance of turning a Rider into a slime, although this only somewhat less risky.
* Famine and Pestilence can be tamed with charm monster if they are level-drained first (note that they will resist the spell drain life). Death is immune to level drain, but in SLASH'EM, you can polymorph yourself into a genetic engineer, then polymorph him with your special attack (like sliming, this is not negated by magic resistance), then tame whatever he turns into. He will eventually revert back to his normal form, which will remain tame.
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