About: Fluttery Things (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

If cast as a standard action, this creates up to one Diminutive aerial figment you describe per caster level for 1 round per level. These things can fly up to 30' per round, and may emit as much light as a torch, at your option. Because they're so distracting, any creature who can see the figments gets a -5 penalty to Spot checks. If cast as an immediate action, one creature within Close range must make a Concentration check as though they had taken 1 point of damage.

AttributesValues
rdfs:label
  • Fluttery Things (3.5e Spell)
rdfs:comment
  • If cast as a standard action, this creates up to one Diminutive aerial figment you describe per caster level for 1 round per level. These things can fly up to 30' per round, and may emit as much light as a torch, at your option. Because they're so distracting, any creature who can see the figments gets a -5 penalty to Spot checks. If cast as an immediate action, one creature within Close range must make a Concentration check as though they had taken 1 point of damage.
Comp
  • V
Summary
  • You make some fluttering things, and they do something distracting
subschool
  • Figment
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sylvan Occultist 0
casttime
  • Standard or Immediate
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Personal or Close
date created
  • 9(xsd:integer)
Status
  • Just started
Name
  • Fluttery Things
SR
  • No
save
  • None
School
  • Illusion
Balance
  • Rogue
tsea
  • e
Subj
  • Up to one fluttering thing per caster level, or one creature
abstract
  • If cast as a standard action, this creates up to one Diminutive aerial figment you describe per caster level for 1 round per level. These things can fly up to 30' per round, and may emit as much light as a torch, at your option. Because they're so distracting, any creature who can see the figments gets a -5 penalty to Spot checks. If cast as an immediate action, one creature within Close range must make a Concentration check as though they had taken 1 point of damage.
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