About: Foot Switch   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Foot Switches are recurring objects in the Legend of Zelda series. They are switches that are activated when a heavy object is placed on top of them. In most games, there are two main types: switches that remain depressed after whatever activated them moves off them and switches that must be held down constantly. Lesser used types include pattern switches (wherein a group of switches must be pressed in a certain order), timed switches that rises again after a while and fake switches, which do not function and are used to confuse the player.

AttributesValues
rdf:type
rdfs:label
  • Foot Switch
rdfs:comment
  • Foot Switches are recurring objects in the Legend of Zelda series. They are switches that are activated when a heavy object is placed on top of them. In most games, there are two main types: switches that remain depressed after whatever activated them moves off them and switches that must be held down constantly. Lesser used types include pattern switches (wherein a group of switches must be pressed in a certain order), timed switches that rises again after a while and fake switches, which do not function and are used to confuse the player.
dcterms:subject
dbkwik:zelda/prope...iPageUsesTemplate
Found
  • Dungeons
Games
  • Twilight Princess
  • Breath of the Wild
  • Four Swords Adventures
  • Majora's Mask
  • Ocarina of Time
  • Spirit Tracks
  • A Link to the Past
  • Oracle of Ages
  • Oracle of Seasons
  • The Minish Cap
  • Phantom Hourglass
  • Wind Waker
Name
  • Foot Switch
Caption
  • A Foot Switch from Ocarina of Time
Use
  • Changing Link's surroundings when depressed
firstgame
  • A Link to the Past
abstract
  • Foot Switches are recurring objects in the Legend of Zelda series. They are switches that are activated when a heavy object is placed on top of them. In most games, there are two main types: switches that remain depressed after whatever activated them moves off them and switches that must be held down constantly. Lesser used types include pattern switches (wherein a group of switches must be pressed in a certain order), timed switches that rises again after a while and fake switches, which do not function and are used to confuse the player.
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