About: Jump Gate   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Jump Gates are a late-tech structure that aids in transit away from the base it was built at. For each level of Jump Gate you increase the speed of your fleet by 100%. Jump gates can also be used by your Guild mates so they will often be gathered by your guild for times of war. Also, when stellar units use a Jump gate, it will allow them to travel between galaxies. Note: Bonus does not apply if the user owning the Gate is in holiday / vacation mode.

AttributesValues
rdfs:label
  • Jump Gate
rdfs:comment
  • Jump Gates are a late-tech structure that aids in transit away from the base it was built at. For each level of Jump Gate you increase the speed of your fleet by 100%. Jump gates can also be used by your Guild mates so they will often be gathered by your guild for times of war. Also, when stellar units use a Jump gate, it will allow them to travel between galaxies. Note: Bonus does not apply if the user owning the Gate is in holiday / vacation mode.
  • The natural equivalent of the Jump Gates are the Jump Holes.
  • File:Jg.gif Short Description Jump gates are huge transceivers capable of sending even the biggest fleet in no time to a distant jump gate. Long Description A Jump Gate is a system of giant transceivers capable of sending even the largest fleets to a receiving Gate anywhere in the universe without loss of time. Utilizing technology similar to that of a Worm Hole to achieve the jump, deuterium is not required. A recharge period of one hour must pass between jumps to allow for regeneration. Transporting resources through the Gate is not possible.
  • Jump Gates can only be built on Moons. If you have more than one moon and a Jump Gate on each you can transport your entire fleet, but no resources, instantly from one to the other without using deuterium. Constructing/owning only a single jump gate has no benefit, since a source and destination jump gate are required to operate. There is a thirty minute recharge time in between jumps, i.e. you could only send fleets once every thirty minutes. This cool down / recharge time is only needed for the two jump gates that were used.
dcterms:subject
adv
  • Yes
Requires
  • *Energy 20
  • Warp Drive 12
dbkwik:astroempire...iPageUsesTemplate
Energy
  • -8(xsd:integer)
dbkwik:ogame/prope...iPageUsesTemplate
Cost
  • 5000(xsd:integer)
Pop
  • -1(xsd:integer)
abstract
  • File:Jg.gif Short Description Jump gates are huge transceivers capable of sending even the biggest fleet in no time to a distant jump gate. Long Description A Jump Gate is a system of giant transceivers capable of sending even the largest fleets to a receiving Gate anywhere in the universe without loss of time. Utilizing technology similar to that of a Worm Hole to achieve the jump, deuterium is not required. A recharge period of one hour must pass between jumps to allow for regeneration. Transporting resources through the Gate is not possible. Note: For each new level of the jump gate, the time needed to recharge decreases. JG level 2 only needs 30 minutes to recharge, level 3 only 15 minutes, ...
  • Jump Gates are a late-tech structure that aids in transit away from the base it was built at. For each level of Jump Gate you increase the speed of your fleet by 100%. Jump gates can also be used by your Guild mates so they will often be gathered by your guild for times of war. Also, when stellar units use a Jump gate, it will allow them to travel between galaxies. Note: Bonus does not apply if the user owning the Gate is in holiday / vacation mode.
  • Jump Gates can only be built on Moons. If you have more than one moon and a Jump Gate on each you can transport your entire fleet, but no resources, instantly from one to the other without using deuterium. Constructing/owning only a single jump gate has no benefit, since a source and destination jump gate are required to operate. There is a thirty minute recharge time in between jumps, i.e. you could only send fleets once every thirty minutes. This cool down / recharge time is only needed for the two jump gates that were used. Jump Gates become more useful late game for use with RIP's. With a base speed of 100, RIP's would take hours to move between systems, let alone galaxies. Jump Gates shorten this time considerably due to the instant transfer. The only downside it that they cannot transfer resources through the gate.
  • The natural equivalent of the Jump Gates are the Jump Holes.
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