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An Entity of Type : dbkwik:resource/Ezf2JHFpfyRwN-pAcJj5Bw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Hive Totem is a room in the Chozo Ruins in Metroid Prime. Samus is informed by the Hint System to travel here to investigate abnormal seismic activity upon arriving at the Ruins, Prior to the defeat of Flaahgra, acidic water surrounds the central arena. A bridge connects the central platform to another door. When the room is first entered, the Missile Launcher lies on the bridge. On jumping up to the platform and approaching this, the water level is raised to submerge everything but the top of the arena, preventing Samus from escaping. She is then forced to engage the Hive Mecha and its Ram War Wasps. After the battle, rubble from the ceiling becomes dislodged and collapses, forming a ledge so Samus can leave.

AttributesValues
rdf:type
rdfs:label
  • Hive Totem
rdfs:comment
  • The Hive Totem is a room in the Chozo Ruins in Metroid Prime. Samus is informed by the Hint System to travel here to investigate abnormal seismic activity upon arriving at the Ruins, Prior to the defeat of Flaahgra, acidic water surrounds the central arena. A bridge connects the central platform to another door. When the room is first entered, the Missile Launcher lies on the bridge. On jumping up to the platform and approaching this, the water level is raised to submerge everything but the top of the arena, preventing Samus from escaping. She is then forced to engage the Hive Mecha and its Ram War Wasps. After the battle, rubble from the ceiling becomes dislodged and collapses, forming a ledge so Samus can leave.
dcterms:subject
enemies/wildlife
  • Hive Mecha, Ram War Wasps
planet/ship
dbkwik:metroid/pro...iPageUsesTemplate
Significance
  • location of Hive Mecha boss fight and Missile Launcher
Game
  • Metroid Prime
Name
  • Hive Totem
Caption
  • Hive Totem
Area
Notable features
  • Hive Mecha, bridge, Water, Missile Launcher
abstract
  • The Hive Totem is a room in the Chozo Ruins in Metroid Prime. Samus is informed by the Hint System to travel here to investigate abnormal seismic activity upon arriving at the Ruins, Prior to the defeat of Flaahgra, acidic water surrounds the central arena. A bridge connects the central platform to another door. When the room is first entered, the Missile Launcher lies on the bridge. On jumping up to the platform and approaching this, the water level is raised to submerge everything but the top of the arena, preventing Samus from escaping. She is then forced to engage the Hive Mecha and its Ram War Wasps. After the battle, rubble from the ceiling becomes dislodged and collapses, forming a ledge so Samus can leave. The room has a perpetual green mist that does not dissipate after the defeat of the Flaahgra, making it unrelated to the toxic water. It is unknown what the cause of the mist is.
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