About: Winter Duel   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Winter Duel is an official skirmish map from Supreme Commander. Winter Duel is the smallest official map in Supreme Commander. It has a rectangular size of 5km by 2km. Tactical missiles and T2 artillery installations are able to hit the whole map as it is small. That's if the game lasts long enough to get one up. Defensive warfare is completely nonexistant. The closest thing one can come to stalemate to is the constant buulding of armies and ending up in a draw after a fight in the middle. Otherwise, Tech 1 rushes tend to end the game pretty quickly unless there is a very long anti-rush timer.

AttributesValues
rdfs:label
  • Winter Duel
rdfs:comment
  • Winter Duel is an official skirmish map from Supreme Commander. Winter Duel is the smallest official map in Supreme Commander. It has a rectangular size of 5km by 2km. Tactical missiles and T2 artillery installations are able to hit the whole map as it is small. That's if the game lasts long enough to get one up. Defensive warfare is completely nonexistant. The closest thing one can come to stalemate to is the constant buulding of armies and ending up in a draw after a fight in the middle. Otherwise, Tech 1 rushes tend to end the game pretty quickly unless there is a very long anti-rush timer.
Version
  • 3(xsd:integer)
dbkwik:supcom/prop...iPageUsesTemplate
Name
  • Winter Duel
Type
  • skirmish
Ranked
  • 1(xsd:integer)
MapCode
  • SCMP_013
MaxPlayers
  • 2(xsd:integer)
Description
  • Sometimes two Commanders need a private place to conduct a private fight. Winter Duel is the arena of choice when the battle has become personal.
Source
  • Supreme Commander official
Size
  • 5(xsd:integer)
abstract
  • Winter Duel is an official skirmish map from Supreme Commander. Winter Duel is the smallest official map in Supreme Commander. It has a rectangular size of 5km by 2km. Tactical missiles and T2 artillery installations are able to hit the whole map as it is small. That's if the game lasts long enough to get one up. Defensive warfare is completely nonexistant. The closest thing one can come to stalemate to is the constant buulding of armies and ending up in a draw after a fight in the middle. Otherwise, Tech 1 rushes tend to end the game pretty quickly unless there is a very long anti-rush timer.
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