About: Skill Stop Honeycomb   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Skill Stop Honeycombs are a variety of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have exclamation marks (!) on them. Whereas regular Honeycombs restore one unit of energy, Skill Honeycombs cycle through the Honeycomb Bar, requiring Banjo to stop the the cycle at a desired level. In earlier levels, the cycle is slow and easy to stop, while later levels require good timing. If he has bad timing, his health may decrease from what he initially had.

AttributesValues
rdf:type
rdfs:label
  • Skill Stop Honeycomb
rdfs:comment
  • Skill Stop Honeycombs are a variety of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have exclamation marks (!) on them. Whereas regular Honeycombs restore one unit of energy, Skill Honeycombs cycle through the Honeycomb Bar, requiring Banjo to stop the the cycle at a desired level. In earlier levels, the cycle is slow and easy to stop, while later levels require good timing. If he has bad timing, his health may decrease from what he initially had.
  • A Skill Stop Honeycomb is a special Honeycomb that, when picked up, starts a short mini-game. Banjo or Kazooie's energy bar starts flashing one segment by one in increasing order, and pressing Image:B button (N64).png stops the meter where it is and fills the bar up to that point. It is identified as a normal honeycomb with an ! on it. When found in the later and more difficult worlds, the energy bar flashes in at a much faster rate, making it much harder to stop the meter at the maximum desired point.
dcterms:subject
txtcolor
  • black
LatestAppearance
  • Banjo-Kazooie: Grunty's Revenge
dbkwik:rare/proper...iPageUsesTemplate
Games
  • Banjo-Tooie
  • Banjo-Kazooie: Grunty's Revenge
FirstAppearance
  • Banjo-Tooie
Game
  • Banjo-Kazooie: Grunty's Revenge
  • Banjo-Tooie (XBLA)
Caption
  • Skill Stop Honeycomb sprite from Banjo-Tooie.
dbkwik:banjo-kazoo...iPageUsesTemplate
dbkwik:banjokazooi...iPageUsesTemplate
Use
  • Replenish Banjo and Kazooie's health energy bar and does stop in a few seconds to choose.
BGCOLOR
  • yellow
AKA
  • Life, honey, honeycomb piece, honey energy
Locations
  • Spiral Mountain and its subworlds
Effect
  • Random life bar restorage
Max
  • Unknown
Size
  • 64(xsd:integer)
abstract
  • Skill Stop Honeycombs are a variety of Honeycombs found exclusively in Banjo-Tooie. They are identifiable from regular Honeycombs as they have exclamation marks (!) on them. Whereas regular Honeycombs restore one unit of energy, Skill Honeycombs cycle through the Honeycomb Bar, requiring Banjo to stop the the cycle at a desired level. In earlier levels, the cycle is slow and easy to stop, while later levels require good timing. If he has bad timing, his health may decrease from what he initially had.
  • A Skill Stop Honeycomb is a special Honeycomb that, when picked up, starts a short mini-game. Banjo or Kazooie's energy bar starts flashing one segment by one in increasing order, and pressing Image:B button (N64).png stops the meter where it is and fills the bar up to that point. It is identified as a normal honeycomb with an ! on it. When found in the later and more difficult worlds, the energy bar flashes in at a much faster rate, making it much harder to stop the meter at the maximum desired point.
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