2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 minute You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
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| - 2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 minute You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
- [[Category:]] Enthrall was an enchantment spell that captivated any number of creatures in a wide area for up to an hour.
- Level: , Components: V, S Casting Time: 1 round Range: Medium (100 ft. + 10 ft./level) Target: Any number of creatures Duration: 1 hour or less Saving Throw: Will negates; see text Spell Resistance: Yes
- Psionicist charm creature spell.
- Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 minute You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
- Enthrall is an ability unique to the Hurlock Vanguard in Dragon Age: Origins - The Darkspawn Chronicles DLC, allowing the recruitment and dismissal of party members.
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Range
| - 25(xsd:integer)
- Short
- -2400.0
- Area burst 1 within 10 squares
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| - Exhaust this card at the start of your turn to choose 1 monster. Each hero in that monster's line of sight tests . If that monster has the Cursed monster trait, add 1 to the results of each test. You may move each hero who fails 2 spaces.
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Type
| - Spell
- ongoing
- Racial Ability
- Mental Alteration
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DESC
| - A spiritual attack that pacifies the target. This effect is broken if the target takes damage. Targets are less likely to succumb to disruption effects the more often they are used.
- Enchant enemy creature. Permanent: Gain control of enchanted creature and relocate it to a valid battleground position. When enthrall leaves the battleground, return enchanted creature to its owner's hand.
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