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| - Illusionists have great MP, Magick Defense and Magick growth, which compensates for low HP, Evade, Speed and Defense stats. Illusionists are best kept away from enemy attack, since their low HP puts them in danger of being KO'd—this is actually convenient, as their Magick doesn't require them to be near the targets. To access this job, the mastery of two White Mage action abilities and four Black Mage action abilities is required.
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abstract
| - Illusionists have great MP, Magick Defense and Magick growth, which compensates for low HP, Evade, Speed and Defense stats. Illusionists are best kept away from enemy attack, since their low HP puts them in danger of being KO'd—this is actually convenient, as their Magick doesn't require them to be near the targets. To access this job, the mastery of two White Mage action abilities and four Black Mage action abilities is required. The high cost of their skills means that an Illusionist should have the support of a Cannoneer or someone who can give them MP restoring items. The Seer's Recharge skill will also prove useful, as well as Magick Frenzy, which allows the casting of Illusion spells and physical attacks to all foes hit by those spells. The Halve MP support ability they can learn via the Luminous Robe helps greatly. Nu mou Illusionists are better fighters against enemy Illusionist or other magickal users than hume Illusionists for their better Resistance growth. In the mission, "Bonga Bugle - Ashleaf", players must interview an Illusionist member of Galmia Pepe. Tweigel, a member of House Bowen, is an Illusionist and possesses the Blood Price passive ability meant for Morphers. Another Illusionist belongs to the gossip trio, which also employs a hume Hunter and a Blue Mage.
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