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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

More compact versions of these have been shown, examples being watches which project holographic interfaces for communication.

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rdfs:label
  • Interfaces
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  • More compact versions of these have been shown, examples being watches which project holographic interfaces for communication.
  • Simplified controls for simplifying selected aspect of the game. All those fancy controls, commands, options and indicators... Too many to remember or too many ins-and-outs for a game where you can so alot more actions and use more objects than most games ??? The better equipment and training a Player would supply his Avatar (and 'Team' NPCs) with will increase their average effectiveness and abilities (some Players like to put alot of effort into that part of the game). --- --- ---
dcterms:subject
abstract
  • More compact versions of these have been shown, examples being watches which project holographic interfaces for communication.
  • Simplified controls for simplifying selected aspect of the game. All those fancy controls, commands, options and indicators... Too many to remember or too many ins-and-outs for a game where you can so alot more actions and use more objects than most games ??? Ive mentioned before that there are many aspects to the MMORPG Ive described which can give the Players alot of choices to do more of what they are interested in. Already the Players 'Team' NPCs are there to do alot of the more tedious/grindy stuff. The idea that the Player's Avatar might be able to continue doing various tasks and activities running on automatic while the player isnt logged-in has been discussed. What if even the Adventuring part of the game, where there usually is the most hazard, had a 'Casual' mode where the combat and other actions would be done in a more Automatic way (some MMORPGs already do this with an 'attack' button). The combat done should be of a moderate/mediocre effectiveness (Players get more effectiveness the more actual effort they put into game tasks). The 'Team' NPCs are already supposed to fight on Automatic. This would mean that having the Player's Avatar do the same would not be too difficult (but might be quite conservative/defensive). The Player may want to direct things tactically leaving the actions to the objects under his control. The Player may just want it all to be Automatic - to let the AI logic handle all of the immediate decisions. The better equipment and training a Player would supply his Avatar (and 'Team' NPCs) with will increase their average effectiveness and abilities (some Players like to put alot of effort into that part of the game). Players who want the best out of their Avatar and Team and equipment will have to be much more directly in control and involved. That would be their choice. This all will require a might jump in the AI capabilities in the Game, but that is already part of what is already expected for it (Opponent and other NPCs to be alot smarter/versatile/clever than what current games supply). --- --- ---
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