About: The Black Manor   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Black Manor begins with the racers outside the manor on a road made of stone. Once the race begins they will enter the manor on a red carpet that is on a slight incline (like a ramp). From there the racers are forced to make a sharp left turn that leads to a hole in the wall. This leads them to a dungeon-like area that has a winding staircase with ghosts in the background. After the racers make their way up the staircase they will be taken to the Manor's library and will be forced to make a sharp right turn.

AttributesValues
rdfs:label
  • The Black Manor
rdfs:comment
  • The Black Manor begins with the racers outside the manor on a road made of stone. Once the race begins they will enter the manor on a red carpet that is on a slight incline (like a ramp). From there the racers are forced to make a sharp left turn that leads to a hole in the wall. This leads them to a dungeon-like area that has a winding staircase with ghosts in the background. After the racers make their way up the staircase they will be taken to the Manor's library and will be forced to make a sharp right turn.
dcterms:subject
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
abstract
  • The Black Manor begins with the racers outside the manor on a road made of stone. Once the race begins they will enter the manor on a red carpet that is on a slight incline (like a ramp). From there the racers are forced to make a sharp left turn that leads to a hole in the wall. This leads them to a dungeon-like area that has a winding staircase with ghosts in the background. After the racers make their way up the staircase they will be taken to the Manor's library and will be forced to make a sharp right turn. After making this turn the racers will be taken to another room in which they must make a sharp left turn immediately. However, there is a cage that frequently comes down as the racers are making this left turn that can trap them, stopping them from advancing for a few seconds. The next area is a dungeon area, much like an earlier portion of the stage, that forces the racers to make a series of sharp turns. In the middle of this area there is a winding turn with bats in the background. After passing through the dungeon the racers will be taken to a high jump that leads them outside. This is the last portion of the stage in which the racers must make some minor turns before coming to the finish line. However, if the racers drift too far off to the right they will fall into a red pit. In the background of the course there are various paintings and statues, with a cemetary off to the side in the outside portion of the course. The music for this course is a remix of the theme of the Mysidian Tower from Final Fantasy II.
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