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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

[[Sudden Death| ]] Round Time has appeared in every Worms game (except for the spin-offs). It is shown in the bottom left corner (or in the bottom right corner in newer games), just below the Turn Time. It is the amount of time left before Sudden Death is activated. It is important to keep an eye on the Round Time, because if the Round Time expires and the round is still not over yet, Sudden Death will be activated and will either cause the water level to rise, drain every Worm's health to 1 health point (or both), or trigger a Nuke. It may also end the round completely, regardless of who is in the lead. Round Time display can be toggled on or off (leaving it on is recommended) when editing or creating a Scheme. Each Scheme also has different amounts of different amounts of Round Time, and

AttributesValues
rdfs:label
  • Round Time
rdfs:comment
  • [[Sudden Death| ]] Round Time has appeared in every Worms game (except for the spin-offs). It is shown in the bottom left corner (or in the bottom right corner in newer games), just below the Turn Time. It is the amount of time left before Sudden Death is activated. It is important to keep an eye on the Round Time, because if the Round Time expires and the round is still not over yet, Sudden Death will be activated and will either cause the water level to rise, drain every Worm's health to 1 health point (or both), or trigger a Nuke. It may also end the round completely, regardless of who is in the lead. Round Time display can be toggled on or off (leaving it on is recommended) when editing or creating a Scheme. Each Scheme also has different amounts of different amounts of Round Time, and
dcterms:subject
abstract
  • [[Sudden Death| ]] Round Time has appeared in every Worms game (except for the spin-offs). It is shown in the bottom left corner (or in the bottom right corner in newer games), just below the Turn Time. It is the amount of time left before Sudden Death is activated. It is important to keep an eye on the Round Time, because if the Round Time expires and the round is still not over yet, Sudden Death will be activated and will either cause the water level to rise, drain every Worm's health to 1 health point (or both), or trigger a Nuke. It may also end the round completely, regardless of who is in the lead. Round Time display can be toggled on or off (leaving it on is recommended) when editing or creating a Scheme. Each Scheme also has different amounts of different amounts of Round Time, and you can also toggle the amount of Round Time during a round when editing or creating a Scheme. The available options are: * 00:00 Minutes (This will activate Sudden Death right when the battle begins.) * 05:00 Minutes * 10:00 Minutes * 15:00 Minutes * 20:00 Minutes * 25:00 Minutes * 30:00 Minutes
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