About: Drake's Ravine   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Drake's Ravine is an official skirmish map from Supreme Commander. This is an enormous map with very wide open space separating two pairs of player positions. Gaining and eradicating your enemy at the top of each side can be exceptionally difficult. Wide open spaces in between are an ideal position to place strong points, but are also subject to sweeping air and land offensives from your enemy. T3 artillery places at the top of each plateau can easily sweep away many structures in the valley below.

AttributesValues
rdfs:label
  • Drake's Ravine
rdfs:comment
  • Drake's Ravine is an official skirmish map from Supreme Commander. This is an enormous map with very wide open space separating two pairs of player positions. Gaining and eradicating your enemy at the top of each side can be exceptionally difficult. Wide open spaces in between are an ideal position to place strong points, but are also subject to sweeping air and land offensives from your enemy. T3 artillery places at the top of each plateau can easily sweep away many structures in the valley below.
Version
  • 3(xsd:integer)
dbkwik:supcom/prop...iPageUsesTemplate
Name
  • Drake's Ravine
Type
  • skirmish
MapCode
  • SCMP_003
MaxPlayers
  • 4(xsd:integer)
Description
  • Named after a long-dead Imperial officer, Drake was sent in to quell a secessionist movement and found himself facing an organized army. He was forced to retreat to the opposite ridge of the ravine, and it was at that position he was able to get enough units online to fight back. Drake defeated the secessionists and the ravine has since borne his name.
Source
  • Supreme Commander official
Size
  • 20(xsd:integer)
abstract
  • Drake's Ravine is an official skirmish map from Supreme Commander. This is an enormous map with very wide open space separating two pairs of player positions. Gaining and eradicating your enemy at the top of each side can be exceptionally difficult. Wide open spaces in between are an ideal position to place strong points, but are also subject to sweeping air and land offensives from your enemy. T3 artillery places at the top of each plateau can easily sweep away many structures in the valley below.
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