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An Entity of Type : dbkwik:resource/6qA9w1z0ysfxIPuB9q1FnQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Sword Coast is a portion of the northwestern coast of Faerûn, and stretches from the city-state of Baldur's Gate, in the south, along the coast of the Sea of Swords, to the city-state of Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the arctic and northernmost region of the Sword Coast.

AttributesValues
rdf:type
rdfs:label
  • Sword Coast
rdfs:comment
  • The Sword Coast is a portion of the northwestern coast of Faerûn, and stretches from the city-state of Baldur's Gate, in the south, along the coast of the Sea of Swords, to the city-state of Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the arctic and northernmost region of the Sword Coast.
  • The biggest city in the Sword Coast is Baldur's Gate. An extract from 'Volo's Guide to Baldur's Gate' describing the Sword Coast.
  • Description taken directly from Risen 2 official site. On the south coast of Arborea lies the hardly explored Sword Coast. The Shaganumbi tribe has been settled in the jungle not far from the beaches for generations. The great temple ruins that adorn the area are remnants of the culture and the ancestors of the clan and were built on the sources of the natives' magic. The Shaganumbi experienced the Inquisition and founded the military base off the Sword Coast, "Puerto Isabella", while their expanding further into the South Sea. From this base, the Inquisition tried to monitor the fabled temples. Observations and expeditions of the temple lead to long awaited findings and draw conclusions about the appearance of the Titans. Because of the natives, Arboreas, the temples are sacred p
  • The following is from The Sword Coast, a book within the game Neverwinter Nights. Between Waterdeep and the Spine of the World lies a wedge-shaped piece of land along the coast of the Sea of Swords, roughly seven hundred miles north to south and almost two hundred miles across at its widest. At the western tip of the Spine of the World is Icewind Dale, the northernmost settled land in this part of Faerûn. The Long Road stretching from Waterdeep to Mirabar defines the eastern extent of the Sword Coast North.
  • The Sword Coast, not to be confused with the Sword Coast North, stretched along the Sea of Swords from Waterdeep down to the River Chionthar at Baldur's Gate in the south. The Sword Coast took its name from the white cliffs that rose up sharply for hundreds of miles along the coastline, from Baldur's Gate to the south and up to the River Dessarin in the north. Officially, the coast line north of Waterdeep up to Icewind Dale was not part of the Sword Coast, though most folk simply used the term Sword Coast for this otherwise unnamed stretch of coast line.
  • The Sword Coast is a fictional region in Dungeons & Dragons-based Forgotten Realms campaign setting. It is a portion of the northwestern coast of Faerûn, and stretches from the city-state of Baldur's Gate, in the south, along the coast of the Sea of Swords, to city-state Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the arctic and northernmost region of the Sword Coast. Baldur's Gate: Tales of the Sword Coast is the title of an expansion disc for the game Baldur's Gate.
Alignment
  • All
dcterms:subject
usethe
  • yes
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Category
Subject
  • a Dungeons & Dragons role-playing game
Races
  • Humans, dwarves, orcs, half-orcs, elves, halflings, gnomes, half-elves
Country
  • The Sword Coast
Name
  • Sword Coast
Caption
  • The Sword Coast
useon
  • yes
Government
Aliases
  • Empty Lands
Settlements
  • yes
Inhabitants
  • yes
Population
  • 660000(xsd:integer)
Ruler
  • none
Area
Capital
  • none
described object
  • a fictional location
Locations
  • yes
abstract
  • The Sword Coast, not to be confused with the Sword Coast North, stretched along the Sea of Swords from Waterdeep down to the River Chionthar at Baldur's Gate in the south. The Sword Coast took its name from the white cliffs that rose up sharply for hundreds of miles along the coastline, from Baldur's Gate to the south and up to the River Dessarin in the north. Officially, the coast line north of Waterdeep up to Icewind Dale was not part of the Sword Coast, though most folk simply used the term Sword Coast for this otherwise unnamed stretch of coast line. The Sword Coast region comprised the land from the coast to some distance inward, covering what were sometimes called the "Empty Lands". This area stretched from Waterdeep to Amn in the south, and included the cities and towns of Baldur's Gate, Berdusk, Beregost, Daggerford, Elturel, Hill's Edge, Iriaebor, Nashkel, and Scornubel, as well as the Friendly Arm Inn and Candlekeep. It was a strategic location, encompassing the main caravan trade route to the Inner Sea. Volothamp Geddarm reported that the Sword Coast was named after the hazards one encountered there, both human and bestial.
  • The Sword Coast is a portion of the northwestern coast of Faerûn, and stretches from the city-state of Baldur's Gate, in the south, along the coast of the Sea of Swords, to the city-state of Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the arctic and northernmost region of the Sword Coast.
  • The following is from The Sword Coast, a book within the game Neverwinter Nights. Between Waterdeep and the Spine of the World lies a wedge-shaped piece of land along the coast of the Sea of Swords, roughly seven hundred miles north to south and almost two hundred miles across at its widest. At the western tip of the Spine of the World is Icewind Dale, the northernmost settled land in this part of Faerûn. The Long Road stretching from Waterdeep to Mirabar defines the eastern extent of the Sword Coast North. The Sword Coast was the first part of the North to be inhabited by civilized people. Most of its area is covered in gently rolling grasslands, and herders and farmers found and easy living here. Sometimes the land touches the Sea of Swords in a pebble beach, but it more often meets the water in a series of sea caves, broken rock spits, and low cliffs marked by pillars of rock severed by the tireless waves. This terrain lends itself to smuggling, but it also forces ships that navigate close to the shore to be small and of shallow draft, and therefore they are vulnerable to the driving onshore storms that often pound this area. Wooded hills and forbidding mountains bound the region to the east, and beyond this barrier is the expanse of the Dessarin River system. Along the Sword Coast, the great trade towns of Leilon, Luskan, Neverwinter, Port Llast, and Waterdeep keep the area from descending into chaos. The central potions of the northern Sword Coast is underlain by several cavern systems; the Endless Caverns of the High Forest, the Underground River system of the High Moor (accessed from Dragonspear Castle far to the south), and the caverns under Mount Waterdeep that dwarves expanded into Undermountain.
  • The Sword Coast is a fictional region in Dungeons & Dragons-based Forgotten Realms campaign setting. It is a portion of the northwestern coast of Faerûn, and stretches from the city-state of Baldur's Gate, in the south, along the coast of the Sea of Swords, to city-state Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the arctic and northernmost region of the Sword Coast. The metropolises of Waterdeep and Baldur's Gate are not counted as part of the Sword Coast, instead Baldur's Gate lies in the Western Heartlands, while Waterdeep is an independent city-state. Because of its quasi-lawless, "frontier" setting, being a place where all races can meet and interact, it has been the setting for many modules (especially those subtitled with the Savage Frontier name), as well as the MMORPG Neverwinter Nights (AOL, 1991-1997) and the computer games Neverwinter Nights (Bioware, 2002), Baldur's Gate, Gateway to the Savage Frontier and Treasures of the Savage Frontier. Baldur's Gate: Tales of the Sword Coast is the title of an expansion disc for the game Baldur's Gate.
  • Description taken directly from Risen 2 official site. On the south coast of Arborea lies the hardly explored Sword Coast. The Shaganumbi tribe has been settled in the jungle not far from the beaches for generations. The great temple ruins that adorn the area are remnants of the culture and the ancestors of the clan and were built on the sources of the natives' magic. The Shaganumbi experienced the Inquisition and founded the military base off the Sword Coast, "Puerto Isabella", while their expanding further into the South Sea. From this base, the Inquisition tried to monitor the fabled temples. Observations and expeditions of the temple lead to long awaited findings and draw conclusions about the appearance of the Titans. Because of the natives, Arboreas, the temples are sacred places, the presence of the Inquisition leads to tension with the native people. But the Inquisition is not the only invader in this patch of earth; it seems like something else is stirring it's safety.
  • The biggest city in the Sword Coast is Baldur's Gate. An extract from 'Volo's Guide to Baldur's Gate' describing the Sword Coast.
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