About: Walking Woods   Sponge Permalink

An Entity of Type : dbkwik:resource/jgSumrVvT60JApxDjWHcqQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player has no control over the trees, but shares their line of sight and they remain until killed. Walking Woods can be used both defensively or offensively. They can provide protection to friendly units in remote areas or can be used to supplement the player's own army. However, they do mediocre damage to units, and heroes kill them easily. It is best to invoke Walking Woods near enemy fortifications as they can destroy buildings easily due to the fact that they deal crush damage.

AttributesValues
rdf:type
rdfs:label
  • Walking Woods
rdfs:comment
  • The player has no control over the trees, but shares their line of sight and they remain until killed. Walking Woods can be used both defensively or offensively. They can provide protection to friendly units in remote areas or can be used to supplement the player's own army. However, they do mediocre damage to units, and heroes kill them easily. It is best to invoke Walking Woods near enemy fortifications as they can destroy buildings easily due to the fact that they deal crush damage.
Unit
  • Walking Woods
dcterms:subject
orignalgame
  • Age of Mythology
mdamage
  • Crush
  • Hack
Resists
  • Pierce
  • Crush
  • Hack
God
  • Njord
LoS
  • 30(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Power
  • Walking Woods
Age
  • Heroic
Speed
  • 3(xsd:double)
Type
  • Myth Unit
Description
  • Animates Trees to attack enemies nearby
Pop
  • 0(xsd:integer)
HP
  • 300(xsd:integer)
abstract
  • The player has no control over the trees, but shares their line of sight and they remain until killed. Walking Woods can be used both defensively or offensively. They can provide protection to friendly units in remote areas or can be used to supplement the player's own army. However, they do mediocre damage to units, and heroes kill them easily. It is best to invoke Walking Woods near enemy fortifications as they can destroy buildings easily due to the fact that they deal crush damage. The trees can also drag down the economy of an enemy by placing them in a forest used by lumberjacks. This will not only force villagers to retreat but also deny the enemy up to (or up to if invoked on Gaia Forest trees.) Invoking Walking Woods requires careful timing as the trees are incredibly stupid. They will favor attacking units over buildings despite their advantage and can easily be lured away from an enemy base with a single unit. Even if the trees kill said unit in the chase, they will not return to continue attacking the enemy but rather remain idle until a new foe appears in their LOS.
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