Available to both Racers and Cops, the EMP must lock onto a target in order to fire an electrical pulse which will damage the target. The EMP will take time to recharge after each use but the player will be notified when it is available. Players can evade an EMP lock on from a rival by slowing down and allowing the rival to overtake them, getting too far ahead of the rival for the EMP to be able to lock on, wrecking the rival, deploying a spike strip on the targeting rival or deploying a Jammer.
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