About: Thriving Ghost Town/Playing With   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Basic Trope: A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity * Straight: A man goes to a town, revealed to have a population of 1000, but only 10 people are seen and interacted with. * Exaggerated: A man goes to a town, revealed to have a population of 6 million, but only one or two people are seen and interacted with. * Justified: Only a few people are allowed outside the town buildings? * Or the game only shows parts of the town relevant to your quest. * Thanks to everyone in the town being multiple, there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses. * Inverted: A man goes to a town, revealed to have a population of 10, and somehow has 1000 pe

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  • Thriving Ghost Town/Playing With
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  • Basic Trope: A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity * Straight: A man goes to a town, revealed to have a population of 1000, but only 10 people are seen and interacted with. * Exaggerated: A man goes to a town, revealed to have a population of 6 million, but only one or two people are seen and interacted with. * Justified: Only a few people are allowed outside the town buildings? * Or the game only shows parts of the town relevant to your quest. * Thanks to everyone in the town being multiple, there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses. * Inverted: A man goes to a town, revealed to have a population of 10, and somehow has 1000 pe
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dbkwik:all-the-tro...iPageUsesTemplate
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abstract
  • Basic Trope: A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity * Straight: A man goes to a town, revealed to have a population of 1000, but only 10 people are seen and interacted with. * Exaggerated: A man goes to a town, revealed to have a population of 6 million, but only one or two people are seen and interacted with. * Justified: Only a few people are allowed outside the town buildings? * Or the game only shows parts of the town relevant to your quest. * Thanks to everyone in the town being multiple, there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses. * Inverted: A man goes to a town, revealed to have a population of 10, and somehow has 1000 people to interact with. * Subverted: A man goes to a town, revealed to have a population of 40, and 40 people appear. * Double Subverted: But then you find out many of them are visitors, and 35 of them visibly leave. * Parodied: A town claims to have 1000 residents, but only has 10... who attempt to disguise this via Paper Thin Disguises and various hats, running around pretending to be different individuals. * Deconstructed: ??? * Reconstructed: ??? * Zig Zagged: Some towns have the appropriate amount of people, some don't. * Averted: A town has a appropriate amount of visible, interactive people based on its size. * Enforced: "We can't afford to put in all these characters in the game! Only put in some of them." * Lampshaded: "WHERE IS EVERYBODY?!" * Invoked: ??? * Exploited: ??? * Defied: ??? * Discussed: ??? * Conversed: ??? * Played For Laughs: ??? * Played For Drama: ??? Back to Thriving Ghost Town
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