rdfs:comment
| - The Scenario Editor is a very powerful and user-friendly in-game tool for creating scenarios and editing unit attributes in Empire Earth. It allows the scenario designer to come up with his own map and story design, which can feature the usual mix of build and destroy, fixed-forced, role-playing styles of the original game, or, for more experienced users, alter the game play of the game significantly. Scenario Editor techniques, hints and user submissions can be found in Empire Earth Heaven.
- The Age of Empires editor, included with the full version of both the original game and its expansion (the expansion having some extra expansion units, obviously), is a basic editing tool in which the player can create or customize any game with a set of win or lose conditions. A classic example is the "build and destroy" map theme for normal RTS games with the well known system of building a small base and overcoming his opponent. Alternatively, gameplay can be slightly more complicated involving an adventure theme map in which the player controls a small band of soldiers and has to accomplish a set of given goals.
- The Scenario Editor was a function added to the RollerCoaster Tycoon Series with the release of RollerCoaster Tycoon 2. It allows players to create their own custom scenarios, from the rides and scenery available to build, to the objectives needed to beat it.
- It's not particularly easy to do, as there's no way to enter exactly what you want in the editor. But you can usually approximate what you want, it just takes time and effort. The way it works is that you can actually play the game in the editor. When you start editing, the scenario is paused, but you can unpause it give orders to ships just as you can in a regular game. This enables you to have ships shoot at each other, take damage, etc.
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abstract
| - It's not particularly easy to do, as there's no way to enter exactly what you want in the editor. But you can usually approximate what you want, it just takes time and effort. The way it works is that you can actually play the game in the editor. When you start editing, the scenario is paused, but you can unpause it give orders to ships just as you can in a regular game. This enables you to have ships shoot at each other, take damage, etc. So what you do is, you set the speeds of all the ships to zero so they don't move. Then you add some dummy ships to fire on those you want damaged, or to be targets for those you want to have expend ammo. Once they've served their purposes, you pause again and delete the dummy ships. Then you reset the battle start time back to what it was when you started. The results are thus imprecise. You no control over hit location, so you can't control the damage done. If you really want a particular turret knocked out, you might have to attempt this many times from a save just before you start the dummy shooting. Then save when you've got what you want and do your thing to the next ship. I nag Norm once in a while to implement something that allows players to just directly enter damage and ammo expenditure as desired on ships. Maybe it would help if you all nagged him, too . Back before there was an editor and I was writing scenarios in a text editor, I had a way to put specific damage and ammo expenditure on ships. That's how I made all the Jutland scenarios. So naturally when the editor came out, I wanted to do the same with it, as it would have made my life easier.
- The Scenario Editor is a very powerful and user-friendly in-game tool for creating scenarios and editing unit attributes in Empire Earth. It allows the scenario designer to come up with his own map and story design, which can feature the usual mix of build and destroy, fixed-forced, role-playing styles of the original game, or, for more experienced users, alter the game play of the game significantly. Scenario Editor techniques, hints and user submissions can be found in Empire Earth Heaven.
- The Age of Empires editor, included with the full version of both the original game and its expansion (the expansion having some extra expansion units, obviously), is a basic editing tool in which the player can create or customize any game with a set of win or lose conditions. A classic example is the "build and destroy" map theme for normal RTS games with the well known system of building a small base and overcoming his opponent. Alternatively, gameplay can be slightly more complicated involving an adventure theme map in which the player controls a small band of soldiers and has to accomplish a set of given goals.
- The Scenario Editor was a function added to the RollerCoaster Tycoon Series with the release of RollerCoaster Tycoon 2. It allows players to create their own custom scenarios, from the rides and scenery available to build, to the objectives needed to beat it.
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