About: Sound effects behave differently on level 8   Sponge Permalink

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Normally in vanilla Doom, sound effects decrease in volume with distance, with a cutoff at 1200 units. Sound effects originating at a distance of more than 1200 units from the player are not heard. This behavior is different on level 8. This affects level 8 when playing under any episode of Doom/Ultimate Doom as well as MAP08 of Doom II or Final Doom. When playing on level 8, sound effects are not cut off. As the boss levels in Doom 1 all occur on level 8, it is likely that this behavior was intended so that the player could always hear the boss monster from any distance.

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rdfs:label
  • Sound effects behave differently on level 8
rdfs:comment
  • Normally in vanilla Doom, sound effects decrease in volume with distance, with a cutoff at 1200 units. Sound effects originating at a distance of more than 1200 units from the player are not heard. This behavior is different on level 8. This affects level 8 when playing under any episode of Doom/Ultimate Doom as well as MAP08 of Doom II or Final Doom. When playing on level 8, sound effects are not cut off. As the boss levels in Doom 1 all occur on level 8, it is likely that this behavior was intended so that the player could always hear the boss monster from any distance.
dcterms:subject
abstract
  • Normally in vanilla Doom, sound effects decrease in volume with distance, with a cutoff at 1200 units. Sound effects originating at a distance of more than 1200 units from the player are not heard. This behavior is different on level 8. This affects level 8 when playing under any episode of Doom/Ultimate Doom as well as MAP08 of Doom II or Final Doom. When playing on level 8, sound effects are not cut off. As the boss levels in Doom 1 all occur on level 8, it is likely that this behavior was intended so that the player could always hear the boss monster from any distance. As an additional effect, if the sfx volume is decreased to zero, sound effects still play, but very quietly. In this scenario, the effect of distance on volume is reversed. Close sound effects are quiet while sound effects at a distance are loud.
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