About: Afflictions   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Afflictions are attributes that actively affect the player and can be negative or positive. Negative afflictions are indicated in red, while positive afflictions are indicated in green. Causes of afflictions can range from poisoning to bleeding in the case of negative afflictions while consuming hot food or drink typically provides positive afflictions.

AttributesValues
rdfs:label
  • Afflictions
rdfs:comment
  • Afflictions are attributes that actively affect the player and can be negative or positive. Negative afflictions are indicated in red, while positive afflictions are indicated in green. Causes of afflictions can range from poisoning to bleeding in the case of negative afflictions while consuming hot food or drink typically provides positive afflictions.
  • During battle, enemies may cause you or you party members to become affected by an affliction, which is a state of being that affects how the character with the affliction acts. Afflictions are usually caused by enemy attacks, but sometimes a battle can start with your party being the victim of an affliction. There are ways to cure afflictions – such as Sage or Cleansing Stone – as well as items – armours like the Robot Suit, Absolute Guard and Demon Mail – and skills – such as Stop Afflictions – that can protect you against them.
dcterms:subject
dbkwik:thelongdark...iPageUsesTemplate
abstract
  • Afflictions are attributes that actively affect the player and can be negative or positive. Negative afflictions are indicated in red, while positive afflictions are indicated in green. Causes of afflictions can range from poisoning to bleeding in the case of negative afflictions while consuming hot food or drink typically provides positive afflictions.
  • During battle, enemies may cause you or you party members to become affected by an affliction, which is a state of being that affects how the character with the affliction acts. Afflictions are usually caused by enemy attacks, but sometimes a battle can start with your party being the victim of an affliction. There are ways to cure afflictions – such as Sage or Cleansing Stone – as well as items – armours like the Robot Suit, Absolute Guard and Demon Mail – and skills – such as Stop Afflictions – that can protect you against them. On the flip side, there are items you can throw – the powders – that will inflict an affliction on an enemy. Some weapons can inflict a certain affliction on an enemy, or the Bad Carrier skill can inflict one random affliction on an enemy each time you hit them. Just as many opponents have the ability to stick your party with an affliction, people you can bring to your party can inflict afflictions right back. Below is a list of each of the afflictions in the game with a link to more information about that particular affliction, including what it looks like, how you can heal it, and which enemies are capable of sharing it with your party.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software