About: Internal Clock   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Internal Clock is the 60th level in Chip's Challenge Level Pack 2. Largely, the level is a giant itemswapper, trading boots, keys, and eventually chips, but complicated by the addition of an "internal clock" - a fireball clone machine - in the Eric Schmidt tradition of being tougher than it looks. The quickest route will make the fireballs almost meaningless. The Decade Message for Internal Clock, originally from Scoundrel in CC1, doesn't suit the next level, Icy Moat, too well.

AttributesValues
rdf:type
rdfs:label
  • Internal Clock
rdfs:comment
  • Internal Clock is the 60th level in Chip's Challenge Level Pack 2. Largely, the level is a giant itemswapper, trading boots, keys, and eventually chips, but complicated by the addition of an "internal clock" - a fireball clone machine - in the Eric Schmidt tradition of being tougher than it looks. The quickest route will make the fireballs almost meaningless. The Decade Message for Internal Clock, originally from Scoundrel in CC1, doesn't suit the next level, Icy Moat, too well.
Level
  • 60(xsd:integer)
chips available
  • 8(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 554(xsd:integer)
Password
  • JRJQ
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 566(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 8(xsd:integer)
Name
  • Internal Clock
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 700(xsd:integer)
abstract
  • Internal Clock is the 60th level in Chip's Challenge Level Pack 2. Largely, the level is a giant itemswapper, trading boots, keys, and eventually chips, but complicated by the addition of an "internal clock" - a fireball clone machine - in the Eric Schmidt tradition of being tougher than it looks. The quickest route will make the fireballs almost meaningless. Run immediately right to avoid death and take the yellow key, then open the yellow lock to allow Chip to move the block R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the fireball, take the suction boots, and sneak behind it. Use the force floor exit to dodge the next fireball, and then collect the fire boots in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on. Take the blue key to the bottom, then the green key at the start, and finally use this for the maze with the eight chips. With this done, open the socket above to collect ice skates, then go back to the left and take the red key. Now, Chip is ready to exit; move the block 20R, then open the second red lock and push the block through. Remove the top three sockets, and Chip can then bridge to the exit. The Decade Message for Internal Clock, originally from Scoundrel in CC1, doesn't suit the next level, Icy Moat, too well.
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