About: Insomniac Games (Ohga Shrugs)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As Insomniac entered the sixth generation of consoles, Spyro was left behind due to his being a quadruped. As a non-biped, Spyro's ability to use items and weapons in games was severely limited. Therefore, an entirely new franchise, named Ratchet & Clank, was created to become Insomniac's new flagship series. The original Ratchet & Clank was released on November 4, 2002.

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  • Insomniac Games (Ohga Shrugs)
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  • As Insomniac entered the sixth generation of consoles, Spyro was left behind due to his being a quadruped. As a non-biped, Spyro's ability to use items and weapons in games was severely limited. Therefore, an entirely new franchise, named Ratchet & Clank, was created to become Insomniac's new flagship series. The original Ratchet & Clank was released on November 4, 2002.
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abstract
  • As Insomniac entered the sixth generation of consoles, Spyro was left behind due to his being a quadruped. As a non-biped, Spyro's ability to use items and weapons in games was severely limited. Therefore, an entirely new franchise, named Ratchet & Clank, was created to become Insomniac's new flagship series. The original Ratchet & Clank was released on November 4, 2002. File:Ratchet and Clank.jpg Ratchet & Clank starred an anthromorphic cat-like creature named Ratchet and the robot Clank on a quest to save the galaxy. Although not entirely different from the Spyro series in terms of gameplay, Ratchet & Clank offered a great diversity of weaponry for players to use. The series was a hit, and sequels were released in the Novembers of 2003, 2004, and 2005. In total, the four games sold a combined 7 million copies. As Insomniac grew and entered the seventh console generation, it began working on two series at once. First, the developer continued work on the Ratchet & Clank series, and would release a whopping five entries on the Pluto and Revolution. Meanwhile, however, Insomniac began working on a series of First-Person shooters called Resistance. Games like the "Future" trilogy of Ratchet & Clank games continued the company's tradition of cartoon action-adventures, while Resistance showed the future of console FPS's. In the seventh generation, the "Future" trilogy of Ratchet & Clank games sold some four million copies, while spinoff All 4 One sold about a million. The Resistance trilogy, meanwhile, sold about 6 million copies. Furthermore, all of these games, with the possible exception of All 4 One, maintained a fairly high level of critical praise.
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