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An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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rdf:type
rdfs:label
  • Sapper
  • Sapper
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  • None
  • The Sapper is a unit in Cossacks II: Napoleonic Wars.
  • The Sappers are melee fighters encountered undermining buildings in the Merchant Square in the Tower District. These strong warriors have the same powers and combat style as the common Battletested Orc.
  • Sapper is an Autobot engineer.
  • Sapper is a monster created by Nomas. He appears in Sappy Tree.
  • Special Part(s): Sapper is a common class mod for the Fragtrap manufactured by Torgue. The Sapper is obtained randomly from any suitable loot source.
  • Sappers can set traps, open dams, and dismantle enemy traps. Sappers can be substituted for Infantry but they do not carry shields for defense.
  • The Sapper, mentioned in the Sentry Gun Operational Guide as the FM/AM Ultra-Sapper, is the default Building weapon for the Spy. It is a small box inscribed 'ELECTRO-SAPPER' and sports a dial and switches. It also features two clamps that are deployed when used. This weapon, when placed on a enemy building will "sap" away 25 health per second. After this, the building explodes into gibs and the sapper dissapears. This can be taken off a building by any two hits of a Wrench or one hit of a Homewrecker or two with the Neon Annihilator. This, when taken off a building explodes into two parts, which give 3 metal each and/or 1 unit of ammo. The spy has infinite sappers and places them as fast as the user can click.
  • Sappers are a type of minion found at the mercenary camps in the Towers of Doom battleground. They charge structures and explode, doing large amounts of damage. If a Sapper reaches the end of a lane, it will charge the enemy core for 1 point of damage. It takes 90 seconds for their camp to respawn.
  • If ever a sound was associated with a particular class, it's the sapper. Quite simply, sappers love to blow things up. However, unlike many goblin tinkers, they don't necessarily like the idea of killing themselves in the process. No, to a sapper, the fiery blast of a good explosion is a form of art unto itself. Some spend a great deal of their lives trying to find new and interesting ways to generate beautiful, classy explosions. Sappers are experts in all sorts of explosive devices, from small firecrackers to powerful seaforium charges capable of blowing holes in thick castle walls. Even when they don't have a prepared explosive available, a good sapper can put one together out of whatever natural materials he can find lying around.
  • Sappers are military engineers, skilled in a number of fields, such as making explosives, assembling artillery, and commanding engines of war (what they do almost as well as an Artillerist). Their particular area of expertise is the digging of tunnels, either to undermine walls or to gain entry to fortifications. Dwarven Sappers are widely sought after by the field armies of all nations and some successful Dwarven mercenary units consist exclusively of Sappers. Sappers who are members of a Dwarven army will always be members of the Dwarven Engineers' Guild, while mercenary units operating in non-Dwarven armies may or may not be Guild members.
  • Sapper is a young Barksdale Organization enforcer working under Slim Charles. He often works with Gerard, and seems to be the less-intelligent of the two. He is probably best remembered for the line "Like a forty-degree day!" Sapper is first seen guarding the back door during an attempted heist by Omar Little. Gerard, Sapper and Dennis "Cutty" Wise were charged with finding a thief in the barksdale organization. Cutty's experience made the task simple and Gerard and Sapper punished the culprit with a savage beating. Gerard and Sapper were later thrown out of Avon Barksdale's homecoming party when Barksdale saw them come in high. Gerard and Sapper are later involved in the attempted shooting of Omar while escorting his grandmother to church in violation of the Sunday truce. They are ordered
  • Sapper (Erzili ?) is a student at Whateley, living in Whitman Cottage. Her powers haven't been defined precisely enough to characterize yet, but she's apparently capable of taking down a power armor jockey (Gryphon) and draining the suit's batteries. She is, Spring Term 2007, Techno-Devil's girlfriend.
sameAs
Level
  • 12(xsd:integer)
dcterms:subject
DamageType
  • Physical
variants link
  • off
Rarity
  • common
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