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An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

One of the Moons of Ida.

AttributesValues
rdf:type
rdfs:label
  • The Factory
rdfs:comment
  • One of the Moons of Ida.
  • The Factory will be a possible future map in Wild Warfare. It was first revealed on June 30, 2014. It is an old relic from a long lost civilization. In this wasteland, all that is left are massive buildings which were once used to create giant robot war machines. Now overrun by mutant plant monsters, it is the latest arena for furry warriors. File:The Factory map preview.jpg
  • There are certain notable events throughout the series that took place at The Factory, including: * Tommy's first full moon (Pilot) * Tommy's Reflection punching Eric McEntyre (Big Bad Wolf) * Tommy gets put into a trance from the trigger words "Pizza's here." The Manchurian Werewolf * A bowling competition between Tommy and Lori (Faltered States) * A celebration welcoming Tommy back from a night in juvenile detention (Play it Again, Samurai)
  • The Factory has one first path, in which The Kid will encounter the Dumb Bugz and raising blocks in a large hall of spikes. This hall will then lead to an intersection, in which The Kid must choose to go through an area of timed lasers, spikes, and that eventually leads to the boss fight, or go down into Tourian to fight Mother Brain.
  • Is it said that sadness might have caused the chemical gases produced from the Factory's chimneys.
  • Located within an unknown sandy area, The Factory is the home to the Jinnō Shōtōki and all of its residence. It is one of the most secure fortresses known to man and has never been breached by someone of unpure heart. It is made entierly of metal with large castle shaped buildings going up to the top. At the top, the Jinnō Shōtōki reside in seperate towers. Created by Hohei Kangohei, there are three orbs that sit atop the structure that hold the powerful barrier up. There is a long bridge that leads up to the main gate where one must get access through the Guard or otherwise. Inside their is recreation areas consisting of the following
  • After the death of the Master in 1997, the Order of Aurelius took up residence at the factory following their occupancy of the church. They used the factory as a setting for their attempt at the Revivification Ritual, which was unsuccessful and resulted in the death of five of their members at the hands of Buffy Summers.
  • A anti-mafia club that specializes in various genres of techno, metal, and industrial music. The club is located south of the city in a abandoned factory on UG turf. It was previosly mafia owned but it was taken forcefully by rebels. The factory produced vinyl records and copied old Mafia genre music that were worth thousands. This club has no running AC or heaters so placement of dances can change. In the summer it is usually in the back of the factory where there are gates surrounding a very large area around inactive generators. Fall and spring is when everyone is inside with windows open, concrete floors, and louder sounds. Winter events are held in the basements of the factory, where boilers and heavy machinery are. Everything is inactive except the stereo equipment brought in that is
  • Location: No. of floors: Residents: Purpose of place: Seller of: First appearance: Other appearances: The Factory is an industrial complex located in Peach Creek. It is close to the Junkyard and the woods. It was first seen in "Dawn of the Eds" when The Eds rode by it before crash landing in the Junkyard. The Factory has appeared briefly in various episodes as part of the background, such as when the Eds were tweaking their scams in "Once Bitten, Twice Ed" and when it turns to night in "An Ed in the Bush." It has also appeared in Ed, Edd n Eddy - The Mis-Edventures in the level "Ed Marks the Spot."
  • Above the ground floor is the upper level of the factory. This consists of a Franz Hopper's machinery is located below the main level, and is normally accessed walkway bordering the inside of the building. The upper level is where the bridge meets the factory, and hence where the characters normally enter; to get down to the ground floor, they swing down on cables. by the lift, although an alternate route, which goes through the Boiler Room, exists. The Lab is the first room below the surface, and is where Jeremie monitors Team Lyoko's progress in Lyoko.
sameAs
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dbkwik:buffy/prope...iPageUsesTemplate
dbkwik:callofduty/...iPageUsesTemplate
dbkwik:mario/prope...iPageUsesTemplate
dbkwik:xanth/prope...iPageUsesTemplate
First Appearance
Name
  • The Factory
dbkwik:inuyashafan...iPageUsesTemplate
dbkwik:ed/property/wikiPageUsesTemplate
dbkwik:evil/proper...iPageUsesTemplate
Purpose
  • Unknown, speculated that it may be an electrical power plant.
Floors
  • 2(xsd:integer)
Location
  • An industrial area located in the outskirts of Peach Creek.
wikipage disambiguates
Other Appearance
  • Several
abstract
  • One of the Moons of Ida.
  • Above the ground floor is the upper level of the factory. This consists of a Franz Hopper's machinery is located below the main level, and is normally accessed walkway bordering the inside of the building. The upper level is where the bridge meets the factory, and hence where the characters normally enter; to get down to the ground floor, they swing down on cables. by the lift, although an alternate route, which goes through the Boiler Room, exists. The Lab is the first room below the surface, and is where Jeremie monitors Team Lyoko's progress in Lyoko. Directly below the Lab is the Scanner Room, which can also be accessed by a hatch from the Lab. The bottommost room is the Supercomputer Room, which contains the supercomputer. It is accessible using a hatch from the Scanner Room. Jim can fit inside this hatch, though we have never seen him go into the hatch.
  • The Factory will be a possible future map in Wild Warfare. It was first revealed on June 30, 2014. It is an old relic from a long lost civilization. In this wasteland, all that is left are massive buildings which were once used to create giant robot war machines. Now overrun by mutant plant monsters, it is the latest arena for furry warriors. File:The Factory map preview.jpg
  • There are certain notable events throughout the series that took place at The Factory, including: * Tommy's first full moon (Pilot) * Tommy's Reflection punching Eric McEntyre (Big Bad Wolf) * Tommy gets put into a trance from the trigger words "Pizza's here." The Manchurian Werewolf * A bowling competition between Tommy and Lori (Faltered States) * A celebration welcoming Tommy back from a night in juvenile detention (Play it Again, Samurai)
  • Location: No. of floors: Residents: Purpose of place: Seller of: First appearance: Other appearances: The Factory is an industrial complex located in Peach Creek. It is close to the Junkyard and the woods. It was first seen in "Dawn of the Eds" when The Eds rode by it before crash landing in the Junkyard. The Factory has appeared briefly in various episodes as part of the background, such as when the Eds were tweaking their scams in "Once Bitten, Twice Ed" and when it turns to night in "An Ed in the Bush." It has also appeared in Ed, Edd n Eddy - The Mis-Edventures in the level "Ed Marks the Spot." It is unknown what the purpose of the factory is, although it has been confirmed that this factory is neither the Jawbreaker Factory nor the Lemon Brook Gag Factory. The electric cable lines that spawn from the factory suggest that this is where the town gets its electricity from, thus implying that the factory could be some sort of power plant. There's a crane equipped with a wrecking ball standing in front of the factory, as seen in "Dawn of the Eds," so the plant may have some relation to the Construction Site or the junkyard.
  • The Factory has one first path, in which The Kid will encounter the Dumb Bugz and raising blocks in a large hall of spikes. This hall will then lead to an intersection, in which The Kid must choose to go through an area of timed lasers, spikes, and that eventually leads to the boss fight, or go down into Tourian to fight Mother Brain.
  • Is it said that sadness might have caused the chemical gases produced from the Factory's chimneys.
  • A anti-mafia club that specializes in various genres of techno, metal, and industrial music. The club is located south of the city in a abandoned factory on UG turf. It was previosly mafia owned but it was taken forcefully by rebels. The factory produced vinyl records and copied old Mafia genre music that were worth thousands. This club has no running AC or heaters so placement of dances can change. In the summer it is usually in the back of the factory where there are gates surrounding a very large area around inactive generators. Fall and spring is when everyone is inside with windows open, concrete floors, and louder sounds. Winter events are held in the basements of the factory, where boilers and heavy machinery are. Everything is inactive except the stereo equipment brought in that is powered by electric and energy vibe users. The staff at The Factory is large in numbers and have requirements to join. Staff must: -provide a source of energy to keep electricity or utilities flowing -Have strength to lug equipement around and handle crowds -Either nullify or soothe crowds -Have no connection whatsoever to the Mafia (no frienships, love, or family) -Never had taken fonk before Food, drink, merch, and other fun stuff is sold in a shop set up in the offices of the factory. The Factory guidelines follows as: -No fonk -No cheating during battles -No mafia music -No dress clothes (Unless you're a robot built in with them on) -21+ only -Smoking only outside events Some events that happen in The Factory are: -Burn Night: When Vinyl's are found or any mafia remnants, they gather a large stack of thos eitems and burn it as if it was a burning man concert. People dance around that fire and add to it with purple objects. Sometimes dead bodies that banditios found. -Music 101: Music from the 80's and up that have nothing to do with the Funk. It's all about loving the origins of rebellious music. -TAG!Battle: Got graffiti skill? Come on down where there will be several catwalks along the factory's walls and make graffiti! Once done, people will come into the factory and dance in whatever room captures their hearts most. Winner get's bragging rights and $1000 cred. More will come...
  • Located within an unknown sandy area, The Factory is the home to the Jinnō Shōtōki and all of its residence. It is one of the most secure fortresses known to man and has never been breached by someone of unpure heart. It is made entierly of metal with large castle shaped buildings going up to the top. At the top, the Jinnō Shōtōki reside in seperate towers. Created by Hohei Kangohei, there are three orbs that sit atop the structure that hold the powerful barrier up. There is a long bridge that leads up to the main gate where one must get access through the Guard or otherwise. Inside their is recreation areas consisting of the following
  • After the death of the Master in 1997, the Order of Aurelius took up residence at the factory following their occupancy of the church. They used the factory as a setting for their attempt at the Revivification Ritual, which was unsuccessful and resulted in the death of five of their members at the hands of Buffy Summers.
is Homeland of
is Base of Operations of
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is Last Known Residence of
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