About: The Great Hunt   Sponge Permalink

An Entity of Type : dbkwik:resource/jqiagBYt7gleQRig0FoSXQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Great Hunt is a quest in the Fallout 4 add-on Far Harbor.

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  • The Great Hunt
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  • The Great Hunt is a quest in the Fallout 4 add-on Far Harbor.
  • The Great Hunt (abbreviated as TGH by fans) is the second book of The Wheel of Time series. It was published by Tor Books and released on November 15, 1990. It is 705 pages long.
  • THE GREAT HUNT: (Level 2) This rite is performed on or close to the Summer Solstice (in some Septs it is done on Midsummer's Eve). This is the longest day of the year, and the time when the dark powers of the Wyrm are at their weakest. The ritual celebrates the strength of the Celestine Helios, who is called on to direct the Garou to a target of his choosing. The target of this hunt is almost always a powerful creature of the Wyrm, though Gaia has been known to sacrifice one of her own; those Garou slain as the target of a Great Hunt immediately become avenging angels of Gaia.
  • Strategy On this map, there are seven "Elam" teams of different civilizations and colors. None of these need to be defeated to win, as long as you find the Artifact. It's quite long and risky, so save often. You start off with a handful of Axemen in the western corner. Move south, avoiding the Lion King and Elephant King as much as possible, until you find the Improved Bowmen. Continue south, killing the Bowmen that get in your way, to find two Scouts. Your Axemen and Bowmen aren't very important from this point forward.
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  • The hunt for the Red Death is over. It's time to head back to Far Harbor.
  • My hunt for the mythical Red Death is complete. The Mariner is understandably disappointed.
  • The Mariner and I are on the hunt for the mythical beast: the Red Death.
  • The Mariner and I have found the Red Death, but it is a tiny non-threatening mirelurk.
  • I've agreed to hunt a mythical beast with the Mariner: the Red Death. I need to take my boat and travel with the Mariner to where she hopes to find it.
Given by
Rarity
  • Common
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Previous
Games
  • FO4FH
Reward
Series
  • The Wheel of Time
Status
  • fail
  • finish
Name
  • The Great Hunt
Genre
  • Fantasy
Type
  • Event
  • side
DESC
  • Quest Completed
  • Quest Failed
  • Go to your boat
  • Look for the Red Death
  • Receive a hero's welcome
  • Sail back to Far Harbor
  • Talk with the Mariner
  • Ongoing: At end of your turn, if you have 1 card or less in hand, draw a card.
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Author
  • Robert Jordan
Preceded By
  • The Eye of the World
Stage
  • 100(xsd:integer)
  • 200(xsd:integer)
  • 300(xsd:integer)
  • 400(xsd:integer)
  • 450(xsd:integer)
  • 600(xsd:integer)
  • 9000(xsd:integer)
Followed By
  • The Dragon Reborn
Location
edid
  • DLC03FarHarborS03
abstract
  • Strategy On this map, there are seven "Elam" teams of different civilizations and colors. None of these need to be defeated to win, as long as you find the Artifact. It's quite long and risky, so save often. You start off with a handful of Axemen in the western corner. Move south, avoiding the Lion King and Elephant King as much as possible, until you find the Improved Bowmen. Continue south, killing the Bowmen that get in your way, to find two Scouts. Your Axemen and Bowmen aren't very important from this point forward. There's a corridor of Watch Towers ahead of you. Don't try to destroy them, just move your forces past them, and find the Cavalry units. Send the Cavalry north, past the Elephant Archers. To the east, there's a row of Sentry Towers making a wall, so it's impossible to sneak past. Go north. You'll come across two Stone Throwers, guarded by Towers. You can save them, if you want to try to convert them, but that might be too risky; destroying the siege units are the safer option. Continue past to find a wall, behind which there's two Priests. Heal your cavalry if they're damaged, then move one of the Priests to the right (the Berry Bushes point the way). You'll get a Light Transport. On a small island just south of the boat, there's two Stone Throwers. Send your Priests across to convert them; as long as you stay close enough, they can't hurt you. Then convert the Elephant Archers you ran past - attacking them with Cavalry will ensure that they won't try to hurt your Priests. Destroy the Towers. Behind the Towers, there's Ballistae and Catapults, so send your Cavalry forward to destroy them. Then, there's a row of archers and a few Priests. Don't let them Convert anything important! If your archers and Axemen are still alive, send them first. Losing them won't matter. Move towards the coast to find a transport. If you send a few units south, they can pick up three Priests that are hidden in the shallows. There's two more Light Transports on the map, and a host of enemy Ballistas and Catapults. Placing Priests right next to them will allow you to Convert them while remaining too close to shoot. Convert as many of them as you want. When you think you have enough, send you Cavalry, Siege units, Elephant Archers and Priests to the island to the north. The Cavalry should go first, to kill siege units. The Elephant Archers should tackle Heavy Cavalry, and the Stone Throwers and Catapults should level Towers. Heal anything that's damaged. At the northernmost point of the map, you'll find the Artifact.
  • The Great Hunt is a quest in the Fallout 4 add-on Far Harbor.
  • THE GREAT HUNT: (Level 2) This rite is performed on or close to the Summer Solstice (in some Septs it is done on Midsummer's Eve). This is the longest day of the year, and the time when the dark powers of the Wyrm are at their weakest. The ritual celebrates the strength of the Celestine Helios, who is called on to direct the Garou to a target of his choosing. The target of this hunt is almost always a powerful creature of the Wyrm, though Gaia has been known to sacrifice one of her own; those Garou slain as the target of a Great Hunt immediately become avenging angels of Gaia. The performance of the ritual itself varies between Garou cultures and the specific ritualist who is tasked with calling on Helios, and much rides on the skill of the Ritemaster. Great Hunts which fail are considered to be dire omens. It is said that in the year of the Apocalypse, all Septs will fail at their Great Hunts. Type: Seasonal Rite / Theurges
  • The Great Hunt (abbreviated as TGH by fans) is the second book of The Wheel of Time series. It was published by Tor Books and released on November 15, 1990. It is 705 pages long.
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