About: Level Adjustments Variant (3.5e Variant Rule)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level Adjustments suck, but rather than having to deal with the level loss you could simply add racial hit dice, even to a template. Doing this would make the level adjusting abilities "class abilities" for these hit dice. This follows the balance of traditional level ups via class levels much more closely than merely adding a level adjustment to a character. To do this follow the steps below: Congratulations, you've transformed your level adjustment into actual levels.

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  • Level Adjustments Variant (3.5e Variant Rule)
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  • Level Adjustments suck, but rather than having to deal with the level loss you could simply add racial hit dice, even to a template. Doing this would make the level adjusting abilities "class abilities" for these hit dice. This follows the balance of traditional level ups via class levels much more closely than merely adding a level adjustment to a character. To do this follow the steps below: Congratulations, you've transformed your level adjustment into actual levels.
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  • Level Adjustments suck, but rather than having to deal with the level loss you could simply add racial hit dice, even to a template. Doing this would make the level adjusting abilities "class abilities" for these hit dice. This follows the balance of traditional level ups via class levels much more closely than merely adding a level adjustment to a character. To do this follow the steps below: * Look at the race or template level adjustment and type. * Add an amount of racial hit dice equal to twice the level adjustment according to the type. * When you start adding the level adjustment at character creation, begin with 1 racial hit dice and only the most basic abilities of the level adjusted race or template (such as darkvision, low-light vision and other things that you might find in non-adjusted races). * At every level thereafter you gain a racial hit dice and one or two abilities from the race or template (ask your Game master to rule what amount would be equivalent to one "level" of power) * Continue doing this until you have all your race or template's abilities and racial hit dice. Congratulations, you've transformed your level adjustment into actual levels.
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