M16: Slipstream is the sixteenth mission in Metroid Prime: Federation Force. In this mission, the Federation Force deploys to Bion to investigate an ancient skiff that has been discovered flying in the skies at high speed. Soon after landing on the skiff, the Force is attacked by a massive Pirate Warship, which destroys the transmitter broadcasting a signal from the skiff, and the Force's dropship. The Force has ten minutes to destroy the ship before it reaches the skiff and destroys it. To do so, they must make use of cannon balls and catapults on the skiff. The Warship will launch bombardments that create holes in the skiff, requiring the Marines to maneuver the cannon balls up to the catapults that will launch them. Dropships will also appear, spawning Pirate Troopers to distract the Ma
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| - M16: Slipstream is the sixteenth mission in Metroid Prime: Federation Force. In this mission, the Federation Force deploys to Bion to investigate an ancient skiff that has been discovered flying in the skies at high speed. Soon after landing on the skiff, the Force is attacked by a massive Pirate Warship, which destroys the transmitter broadcasting a signal from the skiff, and the Force's dropship. The Force has ten minutes to destroy the ship before it reaches the skiff and destroys it. To do so, they must make use of cannon balls and catapults on the skiff. The Warship will launch bombardments that create holes in the skiff, requiring the Marines to maneuver the cannon balls up to the catapults that will launch them. Dropships will also appear, spawning Pirate Troopers to distract the Ma
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| - "Investigate an ancient skiff traveling through the canyons of Bion at high speed."
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abstract
| - M16: Slipstream is the sixteenth mission in Metroid Prime: Federation Force. In this mission, the Federation Force deploys to Bion to investigate an ancient skiff that has been discovered flying in the skies at high speed. Soon after landing on the skiff, the Force is attacked by a massive Pirate Warship, which destroys the transmitter broadcasting a signal from the skiff, and the Force's dropship. The Force has ten minutes to destroy the ship before it reaches the skiff and destroys it. To do so, they must make use of cannon balls and catapults on the skiff. The Warship will launch bombardments that create holes in the skiff, requiring the Marines to maneuver the cannon balls up to the catapults that will launch them. Dropships will also appear, spawning Pirate Troopers to distract the Marines. The mission's bonus objective is to not have any spheres fall off the skiff. Once the Warship is destroyed, the Force is extracted by another dropship.
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