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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Besieged is a short story serial written by BobTheDoctor27. It depicts an alternate universe in which the Toa Metru contracted a mysterious, zombie-infection around the events of the Great Cataclysm.

AttributesValues
rdfs:label
  • Besieged
rdfs:comment
  • Besieged is a short story serial written by BobTheDoctor27. It depicts an alternate universe in which the Toa Metru contracted a mysterious, zombie-infection around the events of the Great Cataclysm.
  • Besieged is a machinima that is based around the Armies of New Troy and New Sparta. It takes place during the current "Halo" day (around 2500 A.D.) and shares the story of the New Trojan siege of New Sparta. The machinima is planned to only have one episode, and it may be the basis for a larger machinima.
  • Besieged is the second Soviet mission in the Counterstrike mission pack for Red Alert.
  • Besieged is a form of defensive battle that takes place when enemy forces breach the gates of Al Zahbi. The Imperial army declares martial law, and the city is enveloped in conflict. After martial law is declared, anyone in the area who can use a weapon is required to join the Imperial Army in combat and take charge of Al Zahbi's defense. However, repeated beastman attacks have nearly destroyed the city's fortifications, transforming the majority of these defensive battles into aggressive clashes on the streets themselves.
  • Unlike Conquest, it is assumed that the beastmen are in an uprise against the nation of Aht Urhgan. The Mamool Ja Savages, Troll Mercenaries, and the Undead Swarm raise armies and raid the city of Aht Urhgan on a regular (yet unpredictable) basis. Players gain Imperial Standing Points by participating in these raids and also by killing creatures in Aht Urghan while having the sanction of Aht Urhgan. Conquest deals only with the balance of power between the beastmen hordes and Aht Urghan (a role that the player characters fill by acting as mercenaries).
side
Goal
  • Chase and kill the enemy Commando
  • Destroy the Soviet base
dcterms:subject
imgdesc
  • An Allied saboteur detonating explosive charges planted inside the Soviet base.
Casual
  • Light
  • Commando killed during the operation.
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Date
  • 1001(xsd:integer)
  • 1946(xsd:integer)
Name
  • Besieged
Pre
  • None
Title
  • Besieged
Commanders
header
  • Story
Result
  • Decisive Soviet victory
Setting
  • Carniverse: Metru Nui
Forces
  • Commando
  • Base of operations
  • Small taskforce
PREV
Place
  • Somewhere in Europe
NEXT
Conflict
abstract
  • Besieged is a short story serial written by BobTheDoctor27. It depicts an alternate universe in which the Toa Metru contracted a mysterious, zombie-infection around the events of the Great Cataclysm.
  • Besieged is a machinima that is based around the Armies of New Troy and New Sparta. It takes place during the current "Halo" day (around 2500 A.D.) and shares the story of the New Trojan siege of New Sparta. The machinima is planned to only have one episode, and it may be the basis for a larger machinima.
  • Besieged is the second Soviet mission in the Counterstrike mission pack for Red Alert.
  • Unlike Conquest, it is assumed that the beastmen are in an uprise against the nation of Aht Urhgan. The Mamool Ja Savages, Troll Mercenaries, and the Undead Swarm raise armies and raid the city of Aht Urhgan on a regular (yet unpredictable) basis. Players gain Imperial Standing Points by participating in these raids and also by killing creatures in Aht Urghan while having the sanction of Aht Urhgan. Important to all of this is the Imperial Defense score, which measures the success of the players on each server at defending Aht Urhgan from its enemies. The higher the imperial standing, the greater the experience that is rewarded in new zones, the greater the imperial standing that is gained by players. Sieges consist of protecting the Astral Candescence, a mysterious object which strengthens those whom possess it (i.e. If under Al Zahbi possession, there are bonuses to sanction; under beastman control, abilities like Sneak and Invisible of players are weakened). There are plenty of NPCs to help: five Serpent Generals, Imperial Troopers, Immortals, Volunteers and even a certain type of beastman mercenary (either Goblin or Qiqirn). The Serpent Generals (the most powerful of the NPCs) each hold a seal to the Hall of Binding. If all five generals are defeated, the hall opens and it's up to the players and the remaining NPCs to keep the enemy from stealing the Astral Candescence. If the Candescence is taken, the players must enter the enemy's lair and reclaim it through a boss battle of sorts. Serpent Generals and Volunteers are kept as prisoners if they fall in combat. Players will be unable to perform certain tasks if the respective NPC is taken prisoner; players must enter the lairs of the beastmen to free them. Conquest deals only with the balance of power between the beastmen hordes and Aht Urghan (a role that the player characters fill by acting as mercenaries).
  • Besieged is a form of defensive battle that takes place when enemy forces breach the gates of Al Zahbi. The Imperial army declares martial law, and the city is enveloped in conflict. After martial law is declared, anyone in the area who can use a weapon is required to join the Imperial Army in combat and take charge of Al Zahbi's defense. However, repeated beastman attacks have nearly destroyed the city's fortifications, transforming the majority of these defensive battles into aggressive clashes on the streets themselves. Al Zahbi's enemies are after one thing--the "Astral Candescence" located in the Hall of Binding. The fate of Aht Urhgan and the beastmen ride on this single item, which allegedly draws upon the infinite energy of the Astral Plane. Five Serpent Generals hold the keys to the Hall of Binding. They must be protected at all costs while driving the beastmen from the city. The safety of the townspeople and the future of Al Zahbi rest in the hands of the adventurers!
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