abstract
| - The Pyro is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for all things fire related. The Pyro specializes in fighting enemies at close range using a homemade Flamethrower. Enemies set on fire suffer from afterburn and take additional damage-over-time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing, taking alternate routes to catch opponents off-guard. The Pyro wears an asbestos-lined suit that provides protection from the afterburn from enemy Pyros. According to "Meet the Pyro", The Pyro may actually be insane and/or delusional. Through his eyes, he imagines that he's in marvelous and happy world known as "Pyroland" where his enemies which are cheerful, chubby cupids. The Pyro sees his own weapons as innocent items such as lollipops, bubble blowers and rainbow throwers when, in reality, they are deadly axes, flare guns and flamethrowers. Although categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro’s compression blast, for example, can reflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an ÜberCharge. With high health and average movement speed, the Pyro is devastating against any class in close combat. Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise. Additionally, the Pyro can use the Homewrecker/Neon Annhilator to protect an Engineer’s buildings from enemy Spies or use the Detonator to jump to normally unreachable places.
|