About: Cranidos (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Damage Reduction (Ex): Cranidos has Damage Reduction equal to half its hit dice. Takedown (Ex): Once per round, when making an attack, Cranidos may add 2d6 damage to a successful hit, but takes 1d8 recoil damage (ignoring DR).

AttributesValues
rdfs:label
  • Cranidos (3.5e Monster)
rdfs:comment
  • Damage Reduction (Ex): Cranidos has Damage Reduction equal to half its hit dice. Takedown (Ex): Once per round, when making an attack, Cranidos may add 2d6 damage to a successful hit, but takes 1d8 recoil damage (ignoring DR).
dcterms:subject
author name
  • Koumei
full at
  • Slam +7
Will
  • -1(xsd:integer)
Fort
  • +7
DEX
  • 10(xsd:integer)
feats
init
  • +0
str
  • 16(xsd:integer)
touch
  • 10(xsd:integer)
CHA
  • 8(xsd:integer)
Grapple
  • +7
adv
  • 5(xsd:integer)
BAB
  • +4
adopter
  • Quantumboost
Monster
  • Cranidos
sq
  • [[#Damage Reduction
env
  • Temperate or Warm Plains
Wis
  • 6(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • Standard
Speed
  • 30(xsd:integer)
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary or Herd
Type
  • Magical Beast
Align
  • Usually Neutral
con
  • 16(xsd:integer)
flat
  • 18(xsd:integer)
at
  • Slam +7
Reach
  • 5(xsd:integer)
cr
  • 4(xsd:integer)
HD
  • 4(xsd:integer)
AC
  • 18(xsd:integer)
Space
  • 5(xsd:integer)
date adopted
  • 2010-02-04(xsd:date)
int
  • 8(xsd:integer)
HP
  • 34.0
SA
  • [[#Rivalry
ref
  • +4
Size
  • Medium
abstract
  • Damage Reduction (Ex): Cranidos has Damage Reduction equal to half its hit dice. Takedown (Ex): Once per round, when making an attack, Cranidos may add 2d6 damage to a successful hit, but takes 1d8 recoil damage (ignoring DR). Rivalry (Ex): Cranidos have an intense rivalry with theropod dinosaurs, such as Megaraptors, Tyrannosaurus, and similar-looking prehistoric reptiles. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.
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