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DEFCON 1 is the threat level at which Nuclear Missiles can be fired, they can be ICBMs, MRBMs or SRBMs. It is generally at that stage that the most intense diplomatic tractations ensues. It is generally the longest stage of the game as no player will want to be the first to attack, as it leaves them wide open for an attack. This article is a . You can help My English Wiki by expanding it.

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  • DEFCON 1
  • DefCon 1
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  • DEFCON 1 is the threat level at which Nuclear Missiles can be fired, they can be ICBMs, MRBMs or SRBMs. It is generally at that stage that the most intense diplomatic tractations ensues. It is generally the longest stage of the game as no player will want to be the first to attack, as it leaves them wide open for an attack. This article is a . You can help My English Wiki by expanding it.
  • Crashing wipes away an uplink of the user's choice that is under enemy control through an EMP surge, and though the uplink is still controlled by the enemy any upgrades are neutralized and the uplink does not count towards victory conditions; crashing an uplink can only be used once per battle.
  • The defense readiness condition (DEFCON) is an alert state used by the United States Armed Forces. The DEFCON system was developed by the Joint Chiefs of Staff (JCS) and unified and specified combatant commands. After North American Aerospace Defense Command (NORAD) was created, the command used different readiness levels (Normal, Increased, Maximum) subdivided into eight conditions, e.g., the "Maximum Readiness" level had two conditions "Air Defense Readiness" and "Air Defense Emergency". DEFCON was then created in 1959 for use by all military commands and the national goverment as a joint scale of emergency measurement and alertness.
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  • Crashing wipes away an uplink of the user's choice that is under enemy control through an EMP surge, and though the uplink is still controlled by the enemy any upgrades are neutralized and the uplink does not count towards victory conditions; crashing an uplink can only be used once per battle. WMDs (Weapons of Mass Destruction) are extremely powerful and destructive attacks that will wipe out enemies and allies in their blast radius, once the losing side has used its WMD the winning side is allowed to retaliate with their own. WMDs are reusable but recharge at a very slow rate. Each faction has it's own WMD which all function exactly the same and are only different in aesthetics. The USA has a Kinetic Strike launched from a orbiting satellite also known as "Rods from God", the European Federation uses lasers fired from a satellite, while the Russian Federation uses missiles with thermobaric "tactical nukes" shot from mobile platforms on the ground.
  • The defense readiness condition (DEFCON) is an alert state used by the United States Armed Forces. The DEFCON system was developed by the Joint Chiefs of Staff (JCS) and unified and specified combatant commands. After North American Aerospace Defense Command (NORAD) was created, the command used different readiness levels (Normal, Increased, Maximum) subdivided into eight conditions, e.g., the "Maximum Readiness" level had two conditions "Air Defense Readiness" and "Air Defense Emergency". DEFCON was then created in 1959 for use by all military commands and the national goverment as a joint scale of emergency measurement and alertness. The Cuban Missile Crisis was a DEFCON 2 situation. DEFCON 1 was simulated once in the Exercise Able Archer '83 event and the Soviets panicked, fearing they were about to be nuked with out warning or provocation!
  • DEFCON 1 is the threat level at which Nuclear Missiles can be fired, they can be ICBMs, MRBMs or SRBMs. It is generally at that stage that the most intense diplomatic tractations ensues. It is generally the longest stage of the game as no player will want to be the first to attack, as it leaves them wide open for an attack. This article is a . You can help My English Wiki by expanding it.
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