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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You can collect your stamina boost every 8 hours.

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  • Barracks
  • Barracks
  • Barracks
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  • You can collect your stamina boost every 8 hours.
  • The barracks are a type of military housing. They are mostly made of wood. Several of the barracks inside Stalag 13 are used as living quarters for the prisoners, while some more are used as living quarters for the guards. Another barracks is used as Colonel Klink's office. Other barracks are used for the ammo dump, rec hall, mess hall, motor pool and the cooler.
  • Barracks are Military Buildings in Tropico 5 that are available from the World Wars Era onward. They are training grounds for a squad of Infantry. In Modern Times these soldiers can be put under Special Training to become Modern Infantrymen.
  • Barracks – kryjówka w Grand Theft Auto: Vice City Stories. Znajduje się ona wewnątrz bazy wojskowej Fort Baxter i jest jednym z baraków. W środku znajduje się pistolet. Victor po wyrzuceniu z wojska (po misji Conduct Unbecoming) traci możliwość zapisu w niej gry, ale może do niej wchodzić do misji Over the Top.
  • Allows you to train armed troops.
  • Barracks are a building in Empire: Total War.
  • The Barracks will slowly produce light fighters. Barracks can be configured to produce troops that can fly and/or Marine, but each option increased the cost to build.To begin producing simply command the barracks to "move" somewhere like you would an ordinary melon. This sets the rally point for the barracks.These buildings will continue to build more units until they hit their unit limit. When enough of the produced units die another will be able to be produced. Units produced by barracks can be singled out from other units by using type selection on them. In this way you can continue to through your replaceable barracks units at the enemy without using your more costly units.
  • The Barracks is a military recruitment building.
  • The barracks is a location in Submachine Universe.
  • The Barracks allows the production of Infantry. There's an Allied Barracks and a Soviet Barracks.
  • The Barracks are a part of the Rogue Monastery. It is located between the Outer Cloister and the Jail. The Barracks are a cramped and dark with many chambers, giving the place an overall creepy atmosphere. The Horadric Malus can be found here, guarded by The Smith. Image:Act5Q2.gif This location article is a . You can help the Diablo Wiki to become more awesome by expanding it.
  • Barracks are where your minions call home. They are primarily used by minions to replenish endurance during the day or night, and are used to store lockers in order to increase your staff count. Valet minions will automatically bring exhausted minions to the closest barracks.
  • The Barracks is a military building available fairly early on in most Civilization games.
  • To build the barracks to level 10, you must have 9 empty cells forming a square. Empty means free of trees, water or rocks. Cells can be grass or sand.
  • The Barracks is the building in which infantry troops are created. Only Legionnaires (Roman), Maceman/Clubswingers (Teutons) and Phalanx (Gauls) can be trained automatically in the Barracks without researching, whereas Praetorians and Imperians (Roman), Spearmen, Axemen, and Scouts (Teutons), and Swordsmen (Gauls) do require to be researched first. Note: Only the Teuton scouts are infantry based. Rest two tribes have cavalry scouts. If you are a teuton then remeber to make scouts early in the game and keep assesing your surroundings. Each upgrade to the Barracks decreases troop build time.
  • The Barracks is a sublevel of Home Castle, and the true first level/area of the game.
  • "Warfare has been a recurring phenomenon throughout the history of mankind, and it continues to plague the world today. Although war is not a desirable situation, it is important that even the most peaceful of societies be prepared for the possibility of war. When warring nations are closely matched in technology and manpower, the army with the best training usually wins battles. Military schools and academies exist all over the world, established for the purpose of training military personnel in the latest methods, tactics, and technology. Men and women who graduate from such facilities possess higher than average command and military and technological skills, making them more effective in combat situations."
  • The Barracks was a limited time premium decoration released on September 4, 2014 during the Clash of Clones 2014 Event. This decoration was not released in the initial event but was still part of the event items.
  • The Barracks is a recurring theme since Metal Slug 2, it is always played in the 'Soldier Select' screen. It does always get a new remix/remake in every installments of the series. It is called 'Choose a Person' in Metal Slug 4, 'Sortie!' in Metal Slug 5, and 'Last Resort' in Metal Slug 6.
  • The Barracks is the earilest and cheapest defense available to a Base, the only requirement being Level 1 Laser technology. It provides very little defense, the first level only having the Power/Armour of ten Fighters without any Technology. Laser turrets, by comparison, require the same tech barracks, cost twice as much (10 credits vs 5 credits), but provide double the firepower. It is frowned upon to ever use this building in any serious defense, and as such has found very little use.
  • The Barracks gives you Infantry reinforcements when captured, and gives you more when you lose the Infantry on the battlefield after a set amount of time. Like all other Facilities, if a player owns more than one Barracks, the time needed to produce Infantry is divided by the number owned. In Battalion Wars 2, they appear in "Line in the Sand", "Enemies Undone", and "Purge", where they are already controlled by the enemy. They also appear in each skirmish mission and cannot be captured during those missions.
  • Like the command center, the barracks is a mobile structure able to traverse great distances in order to reach new hot-zones or deployment centers. Under the Terran Confederacy, barracks were standard structures at most bases and possessed a universal design. The Terran Dominion consider the bunkers to be a safe, comfortable staging point for marines on the field, a statement that many marines vehemently disagree with. By the Second Great War, Remedius Medical Systems had developed a medpack storage facility that could be placed within a barracks without the need for a tech lab.
  • Has many portals, most cannot be used: * Alaidain Dormitory * Atlan Dormitory * Seat of Knorr * Caerlin Dormitory * Collegium Acumen Manim * Collegium Aegis Medi * Collegium Artificae * Collegium Conjurae * Collegium Geomancy * Collegium Entropica * Collegium Heiromancy * Collegium Ignae Fatae * Collegium Occultus Anteroom * Collegium Organis * Collegium Planar Abstraction * Collecium Prae Auspi * Collegium Tempae Invectae * East Library * Forge * Maila Dormitory * North Library * Research Chambers * South Library * West Library
  • The Barracks is an building in Imperial SaGa.It allows players to get 1-5 star characters. Below, are the buildings in the Barracks: * Colloseum: Players mostly get 1-2 Star characters, but there's a chance that appears an 3 Star character.3 characters face each other, the one who survives is the character you get by paying 100 Fame.By paying 200-1000, Fame, 4-20 characters face each other.You get the ones that survive. * Race:By paying 360 Crowns or an Free Ticket, three 3-5 star characters attempt an race full of obstacles.You get the character who has reached the finish first.By paying 3600 Crowns, 50 characters attempt the race, you get the 10 who reach the finish.
  • The Azadi Barracks are the second major feature of Tower Square besides the Tower. As the Barracks are not yet complete the Azadi army camps in tents spread over the Square. It appears to already be in at least partial use, however, as one of the soldiers invites April back to spend the night there with him and some friends.
  • Image:Chance Main Square 1050.png Head North From Chance Image:North Chance 1050.png Head North from North Chance Image:Token Ammy 2 1.png Head into city mera, notice only open in one version i think Image:Token Ammy 2 2.png head over to here Image:Token Ammy 2 2B.png enter the crack in the wall Image:Token Ammy 2 3.png follow the caves to the end Image:Token Ammy 2 4.png run around the map till you reach here Image:Token Ammy 2 5.png run forward and take the right exit through door Image:Token Boots 2 1.png follow the map around Image:Token Boots 2 1B.png enter this door
  • CLICK HERE for the ultimate step-by-step guide on how to be a true Tribal Wars player. It features many tips that other guides do not provide. If you want to be an ultimate TW player, welcome! In the Barracks you can recruit infantry, The higher its level, the faster the recruitment of infantry will be finished. The requirements are level 3 headquarters. The maximum level of the Barracks is 25. Here you can recruit spear fighters, swordsmen, axemen, and archers. See Buildings for other information.
  • The Barracks are introduced by an Orc Warlord as a means of grouping creatures. Barracks enable players to group creatures and then take control of one to guide them around dungeons. To do this, you have to pick up all the creatures you want in your group and drop them onto a Barracks room. The creatures stay in the room until you Possess one of them, after which you act as the group’s leader and they follow you wherever you go.
  • The Barracks were a secure residential compound on the Island, comprising houses and other surface buildings with electricity and water service, plus an unknown number of underground facilities. Originally constructed by the DHARMA Initiative, the Others took control of them after the Purge, using the compound as their home and base of operations on the Island. The Barracks were located directly north of the Pearl, as shown on Ben's radio tower map and Kate's map.
  • Barracks (which is the singular and plural form of the word), a place where troops are trained, can be found all over Azeroth, in different styles. The Champions' Hall, Command Center, and SI:7 in Old Town all seem to be in the style of the Alliance barracks of the Second War. For some reason, the Keep design used in Warcraft III was combined with the barracks design of Warcraft III to create the type used in World of Warcraft (it is unknown if this is a lore or gameplay detail). The result is that the same model is used for both the Keep and the Alliance barracks. Westbrook Garrison in Elwynn Forest is a good example of Alliance barracks.
  • A Barracks is a type of Town Building. It can be constructed in any town belonging to any race, and has no prerequisites. Its base construction cost is File:Icon Production.png . The Barracks serves primarily as a stepping-stone towards unlocking a wide variety of Normal Units for construction. Other buildings, mainly the Smithy and Sawmill, are also required in order to make any of these units available. Together with the Smithy, a Barracks also unlocks construction of the next-tier unit production center: the Armory.
  • Early barracks were multi-storey blocks often grouped in a quadrangle around a courtyard or parade ground. A good example is Ravensdowne Barracks Berwick-upon-Tweed, among the first in England to be purpose-built and begun in 1717 to the design of the distinguished architect Nicholas Hawksmoor. During the 18th century the increasing sophistication of military life lead to separate housing for different ranks (officers had always had larger rooms) and married quarters, and the provision of specialized buildings such as dining rooms and cook houses, bath houses, mess rooms, schools, hospitals, armouries, gymnasia, riding schools and stables. The pavilion plan concept of hospital design was influential in barrack planning after the Crimean War.
  • The Barracks is a room shared by all playable units that can be accessed from the preparations screen while out of battle. At first, the room is empty, but as more characters are recruited, more furniture and items are added to the room. Characters may be found in the wandering in room if there is a mini-event inside involving them. A maximum of 5 mini-event may be stored at a time and new events are added at regular time intervals. There are numerous features to the Barracks:
  • Immediately available from the Barracks are Heavy Infantry, Light Infantry, Foot Archers and Scouts in the form of Hoplites, Slingers, Bowmen and Scout, respectively; or, if any, their Unique Unit equivalents. Upon researching further military technologies and advancing through the ages, players will unlock upgrades in the Barracks for each of these unit types. After upgrading, all of the recruited and future units of the type change in appearance and become more powerful, and may raise in price and even become a new type, depending of the Age. For instance, Light Infantry and Foot Archers eventually become Gunpowder Infantry, and Modern Infantry after that, and other new types of Infantry will also become avaliable, such as Machine Guns and Flamethrowers.
  • A Barracks is a military production facility that focuses on training infantry units. It is the first military building available to the player upon researching 1 level of Military technology. Immediately available from the barracks, players can create light infantry, which are normally swordsmen; archers; and heavy infantry, which are normally armoured spearmen. File:Barracks.png
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