About: Lucky Zamorak godsword   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Lucky Zamorak godsword (passive) is made by using the godsword on the altar in K'ril Tsutsaroth's room in the God Wars Dungeon, requiring 70 Constitution. This makes it lose its special attack, but gives it a passive effect that has a 25% chance of activating upon a successful hit, freezing your target for 6 seconds.

AttributesValues
rdf:type
rdfs:label
  • Lucky Zamorak godsword
rdfs:comment
  • The Lucky Zamorak godsword (passive) is made by using the godsword on the altar in K'ril Tsutsaroth's room in the God Wars Dungeon, requiring 70 Constitution. This makes it lose its special attack, but gives it a passive effect that has a 25% chance of activating upon a successful hit, freezing your target for 6 seconds.
Strength
  • 0(xsd:integer)
dcterms:subject
aspeed
  • Average
store
  • No
Examine
  • A terrifying, heavy sword. Requires Attack .
Tradeable
  • No
convert
  • 500000(xsd:integer)
Equipable
  • Yes
alchable
  • No
destroy
  • Are you sure you want to destroy your Treasure Hunter prize? You can reclaim it from Diango in Draynor.
disassembly
  • No
Quest
  • No
Attack range
  • 1(xsd:integer)
kept
  • reclaimable
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 4(xsd:integer)
Stackable
  • No
Tier
  • 75(xsd:integer)
Slot
  • 7200.0
Magic
  • 0(xsd:integer)
Name
  • Lucky Zamorak godsword
Value
  • 100(xsd:integer)
Members
  • Yes
Weight
  • 10(xsd:integer)
Update
  • Spin and Win on the Squeal of Fortune!
Armour
  • 0(xsd:integer)
Class
  • melee
AKA
  • Lucky ZGS
Life
  • 0(xsd:integer)
Accuracy
  • 1694(xsd:integer)
ID
  • 23682(xsd:integer)
Style
  • Slash
Release
  • 2012-02-28(xsd:date)
Damage
  • 1676(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • 75(xsd:integer)
abstract
  • The Lucky Zamorak godsword (passive) is made by using the godsword on the altar in K'ril Tsutsaroth's room in the God Wars Dungeon, requiring 70 Constitution. This makes it lose its special attack, but gives it a passive effect that has a 25% chance of activating upon a successful hit, freezing your target for 6 seconds. The passive is perhaps more useful when trying to keep an enemy frozen for as much time as possible, for example when countering rangers who farcast using the Binding shot ability. The special is more useful when the bind need to be at an exact time and/or coupled with a strong hit, such as preventing a flag carrier from running away in Castle Wars or someone from running away in the wilderness. A freeze for melee is more useful than it sounds, because when a melee user chases after a running enemy, the melee user cannot even use any abilities, as the game would simply say the target is too far away even when the target is close enough to be autoattacked.
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