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Weapons Technologies are the different groups of weapons deployed by the various factions in Supreme Commander. Weapons Technologies typically have similar stats in only a few fields, and are unified mostly by their appearance and performance. Examples of Weapons Technologies include the Nanite Missile System, the Hells Fury Riot Gun, the Gauss Cannon, the Proton Cannon, the Oblivion Cannon, and the Fizz Launcher.

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  • Weapons Technology
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  • Weapons Technologies are the different groups of weapons deployed by the various factions in Supreme Commander. Weapons Technologies typically have similar stats in only a few fields, and are unified mostly by their appearance and performance. Examples of Weapons Technologies include the Nanite Missile System, the Hells Fury Riot Gun, the Gauss Cannon, the Proton Cannon, the Oblivion Cannon, and the Fizz Launcher.
  • Short Description Weapons technology makes weapons systems more efficient. Each level of weapons technology increases the weapon strength of units by 10 % of the base value. Long Description Weapons Technology is a key research technology and is critical to your survival against enemy Empires. With each level of Weapons Technology researched, the weapons systems on ships and your defence mechanisms become increasingly more efficient. Each level increases the base strength of your weapons by 10% of the base value. Note: Requirements: Research Lab level 4
  • Weapons technology deals with onboard weaponry, which can be used more and more effectively at higher levels of research. Every level completed increases the attack value of ships by 10%.
  • Weapons technology involves further development of existing weapons systems. Particular value is placed on providing more energy to existing systems and channelling that energy more precisely. Thus weapons systems become more efficient and weapons do more damage. Each level of weapons technology increases the weapon strength of both ships and defense (in some Universes even shield domes) by 10 % of the base value. Weapons Each upgrade also improves the strength of Interplanetary missiles. * Research Lab Level 4 * Gauss Cannon (Level 3)
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abstract
  • Weapons Technologies are the different groups of weapons deployed by the various factions in Supreme Commander. Weapons Technologies typically have similar stats in only a few fields, and are unified mostly by their appearance and performance. Examples of Weapons Technologies include the Nanite Missile System, the Hells Fury Riot Gun, the Gauss Cannon, the Proton Cannon, the Oblivion Cannon, and the Fizz Launcher.
  • Weapons technology involves further development of existing weapons systems. Particular value is placed on providing more energy to existing systems and channelling that energy more precisely. Thus weapons systems become more efficient and weapons do more damage. Each level of weapons technology increases the weapon strength of both ships and defense (in some Universes even shield domes) by 10 % of the base value. Weapons technology should be updated as fleet size grows. Compare the gain in weapon strength added by upgrading weapons tech to the cost of building more ships and pick whichever is cheaper, but also take into account that research cannot be destroyed while ships can. Weapons tech is less important for Deathstar fleets due to the relatively high rapid fire (vs everything except shield domes, plasma turrets, and another Deathstar) and high weapon strength per cost of Deathstars. Each upgrade also improves the strength of Interplanetary missiles. * Research Lab Level 4 * Gauss Cannon (Level 3)
  • Short Description Weapons technology makes weapons systems more efficient. Each level of weapons technology increases the weapon strength of units by 10 % of the base value. Long Description Weapons Technology is a key research technology and is critical to your survival against enemy Empires. With each level of Weapons Technology researched, the weapons systems on ships and your defence mechanisms become increasingly more efficient. Each level increases the base strength of your weapons by 10% of the base value. Note: Requirements: Research Lab level 4
  • Weapons technology deals with onboard weaponry, which can be used more and more effectively at higher levels of research. Every level completed increases the attack value of ships by 10%.
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