About: Improbable Power Discrepancy   Sponge Permalink

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In games lacking Dynamic Difficulty, particularly RPGs without level scaling, the designers will usually design encounters with enemies to balance them against the power level the player is expected to have when first encountered. This can lead to odd discrepancies where enemies are much weaker or more powerful than circumstances or common sense would suggest. Related to Sorting Algorithm of Evil, Fake Ultimate Mook and Beef Gate. Can sometimes be a kind of Gameplay and Story Segregation. Examples of Improbable Power Discrepancy include:

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  • Improbable Power Discrepancy
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  • In games lacking Dynamic Difficulty, particularly RPGs without level scaling, the designers will usually design encounters with enemies to balance them against the power level the player is expected to have when first encountered. This can lead to odd discrepancies where enemies are much weaker or more powerful than circumstances or common sense would suggest. Related to Sorting Algorithm of Evil, Fake Ultimate Mook and Beef Gate. Can sometimes be a kind of Gameplay and Story Segregation. Examples of Improbable Power Discrepancy include:
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  • In games lacking Dynamic Difficulty, particularly RPGs without level scaling, the designers will usually design encounters with enemies to balance them against the power level the player is expected to have when first encountered. This can lead to odd discrepancies where enemies are much weaker or more powerful than circumstances or common sense would suggest. The archetypal example would be facing elite troops or giant monsters right at the beginning of the game, yet slaughtering them with ease while the player is still at level one. Conversely, at higher levels one might encounter rabbits or palette-swapped imps with grossly inflated abilities that have been placed there simply to provide a challenge, regardless of how unlikely it is that such an enemy would be that powerful. Related to Sorting Algorithm of Evil, Fake Ultimate Mook and Beef Gate. Can sometimes be a kind of Gameplay and Story Segregation. Examples of Improbable Power Discrepancy include:
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