In games lacking Dynamic Difficulty, particularly RPGs without level scaling, the designers will usually design encounters with enemies to balance them against the power level the player is expected to have when first encountered. This can lead to odd discrepancies where enemies are much weaker or more powerful than circumstances or common sense would suggest. Related to Sorting Algorithm of Evil, Fake Ultimate Mook and Beef Gate. Can sometimes be a kind of Gameplay and Story Segregation. Examples of Improbable Power Discrepancy include:
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