Level: Archer 5 Spell Resistance: no Placing a target on your foe, you ensure your attacks will strike. As a standard action, a single enemy within your bow's range must make a will saving throw DC: 14+ Dexterity modifier. if the enemy fails it is targeted by you and your allies. Attacks against that creature gain a +4 bonus to hit and miss chances are rolled twice, taking the better result each time. Furthermore, while the enemy is effected by this, effects such as evasion, mettle, or evasive mind do not work against bow techniques. However the improved versions of all of those abilities still works fine. This lasts for 1 round per 3 levels.
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| - Level: Archer 5 Spell Resistance: no Placing a target on your foe, you ensure your attacks will strike. As a standard action, a single enemy within your bow's range must make a will saving throw DC: 14+ Dexterity modifier. if the enemy fails it is targeted by you and your allies. Attacks against that creature gain a +4 bonus to hit and miss chances are rolled twice, taking the better result each time. Furthermore, while the enemy is effected by this, effects such as evasion, mettle, or evasive mind do not work against bow techniques. However the improved versions of all of those abilities still works fine. This lasts for 1 round per 3 levels.
- By holding down the left-mouse button, the pirate will hold the pistol out and sight a target. A bar will appear and begin to increase. The longer the button is held down, the higher the bar will rise. Releasing the button anytime, the pirate will shoot - but more damage is done the higher the bar goes. At the middle mark the damage dealt is 200% of a normal shot, at the top of the bar it is 300%. Increasing this ability will increase the damage. Unlocked at Gun Skill - Level 4
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| - Level: Archer 5 Spell Resistance: no Placing a target on your foe, you ensure your attacks will strike. As a standard action, a single enemy within your bow's range must make a will saving throw DC: 14+ Dexterity modifier. if the enemy fails it is targeted by you and your allies. Attacks against that creature gain a +4 bonus to hit and miss chances are rolled twice, taking the better result each time. Furthermore, while the enemy is effected by this, effects such as evasion, mettle, or evasive mind do not work against bow techniques. However the improved versions of all of those abilities still works fine. This lasts for 1 round per 3 levels.
- By holding down the left-mouse button, the pirate will hold the pistol out and sight a target. A bar will appear and begin to increase. The longer the button is held down, the higher the bar will rise. Releasing the button anytime, the pirate will shoot - but more damage is done the higher the bar goes. At the middle mark the damage dealt is 200% of a normal shot, at the top of the bar it is 300%. Increasing this ability will increase the damage. Unlocked at Gun Skill - Level 4
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