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| - The United States Environmental Protection Agency is an agency of the United States Government that is dedicated to the protection of the environment, battling problems such as pollution.
- The environment is
- Environment lowers your pollution rate. When recovering from an industry bomb, it is the most useful base.
- Environment affects both your nation's population happiness and population count. There are numerous variables in the environment bar which include some of the connected resources (coal, oil and uranium bring your environment down), a nation's tech level, infrastructure to land ratio, military to population ratio, not having access to water, certain government types, your responses to the drug and immigration government policy questions, etc... The better your environment the more citizens you get and the happier your total population is. A perfect environment will have 5 filled in stars.
- The environment in Hack and Craft changes, just as environments on Earth change. Animals eat each other, animals eat plants, plants grow, plants and animals reproduce. The entire environment changes, and entire cities can be affected. Jungle might reclaim an abandoned village, or a metropolis can be overrun by wild animals who are forced to migrate in that direction.
- Environment (c. 4000 B.C. - 2008 A.D.) is a term encompassing all things on earth that God created for the specific purpose of being used, abused, and taken grievous advantage of by humans, and, more specifically, Americans. The environment is most notable for housing a vast plethora of beautiful, awe-inspiring things for liberals to complain about, like global warming and poaching. I mean, honestly, what does it matter if it's bear season or not?!? Who do these people think they are, telling me what I can and can't kill! I'll see to it that the Jews pay for this.
- The Environment is a huge, vast area found outdoors. It has no real boundaries other than the doors and windows that separate it from indoors. Zonal transitions within the Environment itself are often gradual and barely noticeable until the change is drastic and, in some cases, life-threatening. If you don't recognize this you're an oxymoron, and should not be reading this further, if you think you are something unique. Maybe it is time for you to get some help.
- There are 4 types of normal Environment: Boxes, Barrels, Unbreakable Cover and Blocks. [Add note about Portals] There are also types of environment only found in the room of the certain bosses.
- This is going to be an article on the environment of the Pacific Northwest. There is a lot of work being done on Renewable Energy in the PNW. This article is a stub. Please help PNWcommunity by expanding it.
- Environments are areas or circumstances that contain many different organisms and hazards which surround Alice Liddell throughout her journey in Wonderland. They are all unavoidable and create the areas and routes that Alice must travel through.
- Environmental hazards specific to one kind of terrain (such as an avalanche, which occurs in the mountains) are described in Wilderness, above. Environmental hazards common to more than one setting are detailed below.
- ENVIRONMENT This file describes some miscellaneous things about Multiverse culture, physical environment, phenomenon, and such. PHYSICAL CHARACTERISTICS The Unified world, also known informally as the Multiverse, is an extremely unusual physical configuration. In truth, it is unlike anything ever encountered before by most civilizations. The overall shape seems to be circular, as if a planet. However, attempts to dig deep, towards the center of the form, have turned up with little result. Further, extremely deep pockets of 'void' exist - up to a quarter of a lightyear in depth - apparently having properties similar with outer space. The entire circumference of the Multiverse is estimated to be approximately one lightyear - however, this is only an estimate, and likely out of date, as by mo
- The earth filled with chaos and destruction. Ruins are what's left from great cities on earth and sufferings are everywhere. The habitable surface left on earth are very small, that is the continent where the gate was developed. The populations are also very few. The leftovers of advanced technology are everywhere to be found. Some folklore creatures wandering this world and each have their own territories. After the Unholy War, everything become so blurred. When exactly this age happens, no one know. Almost every history and technology record vanished after the Unholy War.
- Extensive large scale environmental engineering, including oceans, forests etc. Industry will be a part of the managed environment. More effective resource management Recycling, re-engineering and resource recovery will be more effectively used Extensive remote sensing use in environmental management Effective intervention in natural disasters Mitigation, control or prevention of floods, earthquakes and landslides World wide NIMBY problem for refugees, waste etc Widespread contamination (worse than Chernobyl) by a nuclear device Carbon dioxide fixation technologies for environment protection
- Environment is a type of satisfaction, related to the general quality of life in your city. It is often referred to as Quality of Life, and the two terms are almost interchangeable. Environmental satisfaction is mostly used in relation to Citizens, while Quality of life is used for businesses. Also, the first seems to be a more general term, while the second tends to be more localized. You can always check Environmental satisfaction from Layers>Environment. Positive effects on environment have: - The Decoration areas (small effect) - Landmarks (large effect) - Megastructures (very large effect).
- In general term, the Environment is a term to describe the the venue of the brawling area in that specific location and it is different from the other location in terms of the weather and climate and the aesthetic features that the location offers and the objects in the environment that it has, its not technically geographical location though of course. Different modes and maps will takes place in the different environment/location.
- Environment (in The Sims 2 and The Sims Stories), also known as Room (in The Sims and console games of The Sims 2 and The Sims 2 Pets), is an often overlooked motive that determines how happy a Sim is with the environment around him or her. It is a combined rating that analyzes the design and content of the room that the Sim is currently standing in. Different factors can affect this motive; for example, Sims don't like small rooms, or rooms with not enough light or windows, nor do they like dead fish in the aquarium, dead plants, walls with no texture on them, foundations with no floor texture on them, dirty plates, puddles, ash piles, or dirty or broken objects. Certain purchases will improve the room rating, such as expensive fireplaces, sculptures, landscaping, or paintings.
- Each metaroom has its own environment, as defined by various prevailing conditions.
* Light
* Heat
* Soil Moisture
* Nutrients Light and Heat are needed by plants in order to grow. Plants also use up some Soil Moisture and Nutrients (see Cellular Automata); how much varies with each plant. Decomposing plants or food enrich the surrounding soil with new Nutrients, and Soil Moisture comes from weather effects, usually in the form of rain. See the Ecology Kit agent for environmental monitoring capabilities.
- The environment of a module encompasses the objects of which the module consists — areas, placeables, traps, items, etc. In most contexts, "environment" usually focuses on only a few elements, such as only considering hostile elements when talking about PvE, or only considering the intended player character level when talking about the challenge level. Three common types of environment are low magic, high magic, and uber.
- Maps includes the Dead Space, a region in which the hero can only spend a limited amount of time in before they are killed, their night versions (the same maps in a night time setting), snow maps (maps featuring snow) and their Game Modes, typically Conquest but also V2 Vengeance and King of the Hill. For more details on this topic, see Maps.
- Environmental objects play a large part in helping or hindering players throughout the Metal Gear saga, as well as providing added depth to the scenery of whatever locale Solid Snake, Naked Snake, or Raiden finds himself in. Gaps in walls and underneath structures that are just tall enough to accommodate a prone human. Every Metal Gear game features a variety of dead-end or open-ended (see Ventilation Shafts below) crawl spaces suitable for evading the eyes of sentries or gaining access to places unreachable at standing height.
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