About: Scarab Boarding Glitch   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Start the level from the beginning. When you reach the first Anti-Air Wraith, kill all enemies except the Anti-Air Wraith's driver. On Easy and Normal, the AA Wraith's pilot will be busy trying to kill the NPC Hornet, so meleeing the side "wings" off of the Wraith and hijacking it should be an easy task. Drive the Wraith into the next lakebed and kill all enemies. When you reach the Judgment chapter, save and quit. Then resume the mission. After this checkpoint, do not save and quit.

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  • Scarab Boarding Glitch
rdfs:comment
  • Start the level from the beginning. When you reach the first Anti-Air Wraith, kill all enemies except the Anti-Air Wraith's driver. On Easy and Normal, the AA Wraith's pilot will be busy trying to kill the NPC Hornet, so meleeing the side "wings" off of the Wraith and hijacking it should be an easy task. Drive the Wraith into the next lakebed and kill all enemies. When you reach the Judgment chapter, save and quit. Then resume the mission. After this checkpoint, do not save and quit.
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dbkwik:halo/proper...iPageUsesTemplate
abstract
  • Start the level from the beginning. When you reach the first Anti-Air Wraith, kill all enemies except the Anti-Air Wraith's driver. On Easy and Normal, the AA Wraith's pilot will be busy trying to kill the NPC Hornet, so meleeing the side "wings" off of the Wraith and hijacking it should be an easy task. Drive the Wraith into the next lakebed and kill all enemies. When you reach the Judgment chapter, save and quit. Then resume the mission. After this checkpoint, do not save and quit. Position the Anti-Air Wraith where the Troop Transport Warthog is/was. When the Scarab's leg comes down on your position, press LT to boost; the Wraith will be sent flying into the air, mainly depending on directional input. It is possible to board the Scarab if your position is suitable. Boarding with this method can be done in various ways, depending on positioning, whether or not you use boost, directional input (i.e. left on left stick + left on right stick), and timing. If you dismount the Wraith at the right time, you should land on the Scarab's deck. This may take a couple of tries, as the Wraith's position is a significant factor; if you do not end up on top of the Scarab after many tries, then press the Xbox Guide button, sign out, and resume the mission. Otherwise, revert to last checkpoint. Also, if you die 5 times, you'll get an automatic revert. If the Wraith does not move from its position when the glitch is performed, the glitch may overload the map. This will lag the game. Eventually, the overloading will remove all NPCs save for the Hornets and Pelican (and that does include the Scarab); sometimes, it will even prevent the Arbiter from spawning. Timing is crucial to the results, as sometimes, the Mongooses and Ghosts operated by the marines, as well as the missile pod turret operators will remain. It is even possible to retain the AA Wraith without destroying it. If you experience lag when the Scarab's leg comes down, rapidly tab RB to get out of the AA Wraith. It will make it more easier to overload the game.
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