About: Nate Kenyon   Sponge Permalink

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Kenyon was chosen to write StarCraft: Ghost: Spectres, which had originally been penned by Keith R. A. DeCandido. An editor at Pocket Books had read one of Kenyon's books—Prime—and asked Kenyon's agent if he would be interested in writing for Blizzard. While not a gamer, Kenyon accepted the challenge. In order to further prepare himself for the novel, Kenyon read past StarCraft novels, browsed wiki sites and brainstormed with Blizzard's creative development team. The original characters he developed for the novel were given Blizzard's blessing. He has also written for Blizzard's Diablo series.

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  • Nate Kenyon
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  • Kenyon was chosen to write StarCraft: Ghost: Spectres, which had originally been penned by Keith R. A. DeCandido. An editor at Pocket Books had read one of Kenyon's books—Prime—and asked Kenyon's agent if he would be interested in writing for Blizzard. While not a gamer, Kenyon accepted the challenge. In order to further prepare himself for the novel, Kenyon read past StarCraft novels, browsed wiki sites and brainstormed with Blizzard's creative development team. The original characters he developed for the novel were given Blizzard's blessing. He has also written for Blizzard's Diablo series.
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abstract
  • Kenyon was chosen to write StarCraft: Ghost: Spectres, which had originally been penned by Keith R. A. DeCandido. An editor at Pocket Books had read one of Kenyon's books—Prime—and asked Kenyon's agent if he would be interested in writing for Blizzard. While not a gamer, Kenyon accepted the challenge. In order to further prepare himself for the novel, Kenyon read past StarCraft novels, browsed wiki sites and brainstormed with Blizzard's creative development team. The original characters he developed for the novel were given Blizzard's blessing. He has also written for Blizzard's Diablo series.
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