A Path is an additional set of rules for a Road that a kindred of the Dark Ages may optionally choose to follow. Each of the five major Roads boasts four Paths that add an additional set of virtues to the road. The paths themselves vary greatly; some may only keep the most basic tenents of the Road in mind while taking it in a slightly different direction than originally intended. Others may pull a traveler even deeper into the virtues championed by the rules of that Road. Some Paths are considered to have darker intent than the Road was intended for, while others have the opposite effect of making that traveler more "approachable" by those who follow other Roads.
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