The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| dbkwik:halo/proper...iPageUsesTemplate | |
| abstract |
|