About: Keepaway Mode   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies.

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rdfs:label
  • Keepaway Mode
rdfs:comment
  • The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies.
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dbkwik:halo/proper...iPageUsesTemplate
abstract
  • The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies.
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