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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The most difficult AI in TripleA. It uses the Battle Calculator to predict the outcomes of battles and tries to anticipate the effects of counter-attacks. It plays well on a tactical level but has limited stategic ability. If will often spend a considerable amount of time thing about builds and then play the rest of its turn fairly quickly.

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rdfs:label
  • Hard AI
rdfs:comment
  • The most difficult AI in TripleA. It uses the Battle Calculator to predict the outcomes of battles and tries to anticipate the effects of counter-attacks. It plays well on a tactical level but has limited stategic ability. If will often spend a considerable amount of time thing about builds and then play the rest of its turn fairly quickly.
dcterms:subject
abstract
  • The most difficult AI in TripleA. It uses the Battle Calculator to predict the outcomes of battles and tries to anticipate the effects of counter-attacks. It plays well on a tactical level but has limited stategic ability. If will often spend a considerable amount of time thing about builds and then play the rest of its turn fairly quickly.
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