About: Update 12   Sponge Permalink

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Updates are occasional patches and add-ons or removal of information and/or features of a game. The following updates are for Warframe Version 12. File:U12ZephyrRises.png

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  • Update 12
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  • Updates are occasional patches and add-ons or removal of information and/or features of a game. The following updates are for Warframe Version 12. File:U12ZephyrRises.png
  • Welcome to The Elder Scrolls Online v2.6.4, featuring One Tamriel! This update opens up the world of Tamriel for you to explore any time, and play with your friends no matter what level you are. Due to the significant changes One Tamriel brings to ESO, we've adjusted much of the current content and systems. Content FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK Combat & Gameplay Quests & Zones FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK Combat & Gameplay Dungeons & Group Content Exploration & Itemization FIXES & IMPROVEMENTS, ORSINIUM DLC GAME PACK
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Misc
  • *Tenno Reinforcements: Castanas! -Find them in the Market or Clan Research Today!
  • However, the ‘not being able to received mod’ issue also allowed players to overfuse/sell mods for credits without the mods actually disappearing from their inventory. The script has a rollback for any accounts that overfused or sold mods, with the conditions listed out below.
  • Disable the Fomorian Fleet and stop Vay Hek's plans!
  • 3.21624E7
  • EVENT:
  • Missing Mod Script: The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this .
  • A tiny one to fix: *Broken loot lockers on clients *Typo in the market
  • TERMINOLOGY: *Raw Mod: an unranked mod that stacks with other unranked mods *Cooked Mod: a mod that does not stack with unranked mods WHAT HAPPENS WHEN WE ROLLBACK A TRANSACTION: *Selling: credits are removed, raw and cooked mods are returned to you *Fusion: credits are refunded, raw and cooked mods are returned to you. Upgrade level is reverted. *Transmutation: credits are refunded, raw mods returned. *Trading: credits are refunded, platinum reverted, keys reverted, raw and cooked mods reverted. . Your trading partner is unaffected. CONDITIONS FOR TRIGGERING A ROLLBACK: #if you acquired credits by selling raw mods you did not actually have, sale is rolled back. #if you consumed raw mods you did not have in order to create a new cooked mod via fusion, the cooked mod is marked "illegally acquired". Fusion is rolled back. #if you traded away raw mods you did not have, any cooked mods received in the trade are marked as "illegally acquired". Trade is rolled back. #if you acquired credits by selling cooked mods that were marked "illegally acquired", sale is rolled back. #if you consumed raw mods you did not have as part of a transmutation, transmutation is rolled back. #if you traded away a cooked mod marked "illegally acquired", any cooked mods received in the trade are also marked as illegally acquired. Trade is rolled back. #if you consumed raw mods you did not have to perform fusion to increase the level of a cooked mod, the cooked mod is marked "illegally upgraded". Fusion is rolled back. #if you consumed a cooked mod marked as illegally acquired to perform fusion on a cooked mod, the mod is marked as illegally upgraded. Fusion is rolled back. #if you performed fusion to increase the level of a cooked mod marked as "illegally upgraded" or "illegally acquired", fusion is rolled back. #if you consumed a cooked mod marked as illegally acquired to create a new cooked mod, the mod is marked as illegally acquired. Fusion is rolled back. In the case that you've already spent your ill-gotten platinum or credits, we are setting you to zero credits or platinum .
  • Tenno Reinforcement: *Marelok! Grineer Lever Action Secondary weapon! Find it in Clan Tech or the Market today.
  • *‘Ties That Bind’ – Darvo’s Alert return! For a Limited Time Only, play it before it’s gone!
  • *PSA: We have run a script that fixed Oxium over-contributions in Clan Research.
  • The script is going to give players any mods they were entitled to from a mission, trade, or transmutation.
  • *Vem Tabook, Shik Tal and Leekter. Remember their names, Tenno. They may be coming for you! **Vay Hek has warned that any Tenno supporting the Corpus during invasions will face consequences; we now know what those consequences are. Riddled with mutation, violent tendencies and the urge to kill, these Grineer defects - otherwise known as The Grustrag Three - pose a high level threat. They have been detected in the Solar System and have been taking notice of Tenno support for Corpus during invasions. If it is the Brakk you seek, the Grustrag Three you must defeat.
Date
  • 2014-02-05(xsd:date)
  • 2014-02-06(xsd:date)
  • 2014-02-07(xsd:date)
  • 2014-02-10(xsd:date)
  • 2014-02-13(xsd:date)
  • 2014-02-14(xsd:date)
  • 2014-02-19(xsd:date)
  • 2014-02-20(xsd:date)
  • 2014-02-27(xsd:date)
  • 2014-03-05(xsd:date)
  • 2014-03-06(xsd:date)
  • 2014-03-07(xsd:date)
  • 2014-03-10(xsd:date)
  • 2014-03-12(xsd:date)
  • 2014-03-17(xsd:date)
  • 2014-03-19(xsd:date)
  • 2014-03-21(xsd:date)
  • 2014-03-24(xsd:date)
  • 2014-03-26(xsd:date)
changes
  • 124.0
  • 1800.0
  • 3.0
  • 300.0
  • 14400.0
  • *Added Gear and Key categories to the Foundry. *Added the ability to purchase Oxium through the Market. *The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today! *Removed Slash Dash from Stalker’s drops and replaced with Rare Fusion Core. *Made weapon zoom mods and melee range mods increase Sentinel targeting range. *Increased the amount of affinity awarded for completed in-game Challenges. More difficult Challenges get 5000 Affinity, whereas the easier challenges get 1000 Affinity. The UI will indicate the Affinity reward upon challenge completion. Affinity Boosters apply to this reward. *XP gained through Affinity Orbs and Challenge XP will now work the same way as XP shared from teammate kills: **25% to Frame **25% to Primary Weapon **25% to Secondary Weapon **25% to Melee weapon
  • *Changes to Void/Derelict Mission rewards to include new Prime gear. Locations of where new gear is being placed is listed on our forums, and will be fully unveiled in the coming weeks as the new items are discovered: **Note: Orokin Derelict Defense has had all Credit Rewards removed from rotation with this Update. Review is ongoing for the current loot in the endless mission types. *Panic buttons now can be un-alerted. This means if you've been detected on a ship/planet/location, you can revert the alarms to a neutral state to complete missions with a more 'stealthy' approach. *Gain and radius updates to all Infested Ancient vocals. *Updated sounds for electroprod whooshes. *Nova’s Nullstar ability changed so radial damage can affect enemies with weak points. *Changed the description on the Polarization screen to be clearer about how Polarization works. *Improvements to Rescue target in Rescue missions *Changed the Rescue hostage's health, shield and speed, changed threat level, and fixed objective markers not following the path in Corpus and Earth Settlement levels. *Added support for using left analog stick and dpad for turning pages in Codex/Tutorials. *All 3D weapon reloads have had the radius adjusted. *Made some further optimizations in the Forest expansion levels to improve performance. *Tweaks to Derelict Survival levels to make it less repetitive and limit the number of smaller intermediates *Nyx's Chaos ability deco uses the correct helmet. *Accelerated Blast's bonus to puncture damage now matches the description , as well as all the other mods that increase physical damage. *Adjusted brightness of Stalker’s bow string to fix colour bleeding. *Orokin Void procedural level optimization - reduced number of dead ends, limited some of the heavier connectors, limited max intermediates to 3 instead of 4, reduced connectors in dead ends. *Audio improvements to magnetic, fire, and toxic aura impact. *Disable auto-joining of other players when playing keys in public mode. Players will be required to join via invite or right-clicking from chat context menu. *Revised enemy AI Leader ability sounds. *Grineer Galleon gameplay additions: . *Corpus Laser doors adjusted under the hood to be more reliable at damaging passer-bys. *Modified AI in Interception to balance between attacking players and capturing points better. *Audio revisions to Furax flesh and metal impacts. *Weapon and Mod conclave tweaks. *Split Auto-Fuse into two buttons; one for just fusion cores, and one for just duplicate mods.
  • Helios is special at does not increase with rank however ranking up the Targeting Receptor precept increase the number of active glaives it can manage. *Added a HUD damage counter and countdown timer to Nyx's Absorb ability. *Improved Void performance related to Laser traps. *Various performance improvements with objects in levels.
  • For Survival and Defense missions, staying at least 15 20 minutes/15 waves guarantees a Prime Part, Forma or a Key. Resources, Cores, or Credits are included in the cycling of mission rewards for Survival/Defense.
  • *Changes to Penta’s sounds.
  • *Glaive FX optimizations.
  • *Changes to size of minimap. *Zephyr now has Agile/Noble idle stances. First day on her new legs, tough to be confident enough for stances. *Zephyr Research at Moon Tier reductions: **Blueprint: 50K to 20K **Parts: 10 K to 2K *Sheldon confirming all clan tier research reduced as well :D ->forum post :PSA: Over contributions resulting in negative Oxium in some clans cases, fixes ongoing.
  • *HUD Changes: **Revised mini-map marker icons for better readability **Reticle and Mod card images are no longer affected by HUD Scale **Ability dots now animate when they become active **Ability icons and dots now reflect when they are in cooldown **Fixed damage indicators on health not showing the right dimensions and sometimes not being visible at all **Teammate pre-death icon now blinks *Overall Changes: **Orokin Derelict Key Blueprints are now reusable **Changed Ember Prime Helmet drop to blueprint to be consist with other drops
  • to Void: *Keys as end-of-mission rewards have been removed from T2 and T3 missions. T1 missions still can reward keys. *PSA: Have seen 3 confirmed reports of T3 Exterminate keys giving keys as rewards, noted and will be fixed next Hotfix. *Additional Distribution of some Prime Items, up-to-date table here: Forum Link *All Prime Parts found in Void are now trade-able. *See Sheldon’s entry here about the changes->Forum Link Various Changes *Steel Charge Aura changed from 10 rank Aura mod to 5 rank Auramod, see further information here-> Forum Link *Changed Eviscerator Damage and Proc Rate. *Changed Jat Kittag Charge attack FX for new charge animation. *Cannot start a fusion with a card that's already at its max fusion level. *Chat history won't be initially visible when going into a game until a new message is received – no point in spamming what you have already read until a new message comes in. *Omitted Venus/Earth being eligible for Grineer or Corpus invasions to not throw off new player path. *Refined and tweaked new “Auto Fusion” features: *Added some safety checks so that auto fuse never grabs installed mods or fused mods that aren't Fusion Cores. *Now if you're fusing a ‘cooked’ mod, Auto Fuse WILL grab any raw duplicates of said mod.
  • *Retired the Shamrock Color Picker from the Market – until next time, folks! *Improvements to Sentinel audio. *Changed Rhino Prime's Iron Skin ability to now appear golden! * Tweaks to the visuals of Rhino's abilities. *Removed intentional delay on weapon firing while running. * Limited the maximum amount of Grineer Death sounds that can be played at once. * Tweaks to Quantum Badge visuals to help improve visibility on multiple Warframes. * Waypoint markers set on enemies will no longer disappear when the enemy is knocked back or otherwise ragdolled. * Improved the client side visuals for the effect created when enemies are hit by Trinity's Energy Vampire and Well of Life abilities. * Tweaks to Gorgon firing sound *Broken Lights have now been replaced with Grineer Traps. The latest iteration of this mechanic replaces hard to spot Broken Lights with more visible Grineer Traps. **These Traps deal Damage Over Time as opposed to one pulse of damage. **These Traps can be spotted form a distance and targeted to damage nearby enemies.
  • Note: this does not change regular XP earned from kills *Reference on existing Sentinel targeting ranges: **The targeting range for the attack precepts at max-rank are as follows:
  • *Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes. *Changed the description on the polarization screen to be more clear about how polarization works. *Now giving XP for capturing, neutralizing and dominating in Interception *HUD changes: **Added HUD/UI tab to Settings menu. **Added a "Show Ability Dots" option to Settings. **Fixed issues with HUD elements and scaling . **Survival objective markers now have a new icon. **Interception game mode has colourized icons on minimap depending on faction possession.
  • *Void Reward Changes: **Changes to Void Mission Rewards: Capture, Exterminate, and Mobile Defense missions no longer contain Resources/Cores as mission rewards, only Prime Parts, Forma, or a Key.
  • *Changed lightning effect in Shipyards to not be so bright and offensive. *Disabled skins on Boltor Prime and Ankyros Prime. *Revised 3D Hind weapon sounds. *Optimized DSP effects to reduce memory usage and sound startup time.
  • *HUD indicators now use separate colors for Tenno and Opponent in Interception mode *More legibility tweaks to HUD & mini-map markers *Hooked up missing sound effects to many Grineer movement animations *Improved Zephyr's Turbulence shield to provide better protection from distant enemies
  • * Fixed issue where Launcher incorrectly prompted users to Update game, preventing logins.
  • *Changes to the Grustrag Three drop logic, they no longer exhaust everything in their repertoire on death, they now each drop .
  • *Level up effect now uses energy colour! *Adjusted Timing to show Castanas in hand sooner after reload is complete. *Show “The Void”, “The Derelicts” and “Dojo” in the Star Chart if players have the required keys. *Tweaked the depth cue on energy projectile's flares so they aren't so large in the distance . *Weapon and Mod conclave tweaks - increased the ratings on the Synapse, Heavy Caliber, and Toxin Damage mods. *Revised name of Zoren Dagger Axe skin, so that we don't have duplicate names . *Changed Frost’s Ability Sounds to align with new casting times.
  • An additional copy of this XP will also be split between your equipped Sentinel and Sentinel Weapon
fixes
  • 3000.0
  • *Fixed Zoom Out option vanishing forever if you back out of a diorama in Solo mode. *Fixed location and position of Emblems on Zephyr Warframe. *Fixed missing minimap in Jungle Tileset. *Fixed issue with Client not getting capture progress when battling. *Fixed Auto-Fuse not fusing rare duplicates. *Fixed Vauban’s Vortex not ragdolling enemies. *Fixed multi-boss fights not working . *Fixed issue where client’s destroying an enemies armor would not be considered by the host. *Fixed “C” switching melee weapons instead of triggering voice chat. *Fixed issue with enemies spawning through the ground. *Fix for issues loading Earth missions where on clients in long load scenario. *Fixed and implemented preventive measures for this issues of AI falling into water basins in defense map ->ForumLink *Fixed issue where enemies requiring extermination were not being marked. *Fixed issue with enemies potentially spawning in floor. *Fixed issue where Survival missions could be failed if you were in the process of reviving/ being revived. *Fixed various crashes.
  • *Fixed issues with Arc Traps appearing inside of other ‘destructibles’ on floor – Crates, Barrels, etc. They will currently only appear on walls until we can properly sort out floor spawn logic. *Fixed issues with Arc Trap dropping rare resource 100% of time, not intended. *Fixed Imperator Syandana appearing on Banshee’s waist. *Fixed Iron Skin appearing as keybound to “1” key power on Rhino Prime . *Fixed potential issues with Helios not having high resolution textures. *Fixed issues with Sentinel casting/ability sounds.
  • *Fixed polarity Swap UI nuking polarities, if you selected a swap and then hit apply without making any changes, it would wipe your polarities. *Fixed the Sentinels, they do nothing! *Fixed issues where mods increasing magazine capacity did nothing. *Fixed Natural Talent not being tradeable *Fixed reward tier not being set for players who didn’t add a toxin to the injector in earth Sabotage missions, as well as fixed screen not turning red for clients. *Fixed issues with text on Lephantis Transmissions. *Fixed status chance for projectile weapons that shot multiple pellets . *Fixed a few crashing issues.
  • *Fixed the Gear Wheel not working when using a controller *Reverted bow & quiver holster positions by popular demand *Fixed misaligned pistons found on machinery in Forest Defense map *Fixed a collision issue in Mobile Defense levels that could lead to players becoming permanently stuck *Fixed all Shuriken Proficiency achievements requiring rank 30 to unlock
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