rdfs:comment
| - First appearing in Part 3: Stardust Crusaders, Stands are a supernatural power that are the physical manifestation of a person's fighting spirit; the person to whom the Stand belongs is usually referred to as a Stand User, to which most Stands are bound to, though exceptions do exist. Most Stand Users are either born with the ability to summon their Stand, or acquire it by being pierced by an arrow crafted from the remains of an ancient meteorite, the latter method also enables the use of a Stand in that person's descendants; a notable example of the latter case is seen in Stardust Crusaders where, when DIO is pierced by the Arrow after assimilating Jonathan Joestar's body, the ability to summon a Stand is simultaneously acquired by all living descendants of the Joestar bloodline, includin
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abstract
| - First appearing in Part 3: Stardust Crusaders, Stands are a supernatural power that are the physical manifestation of a person's fighting spirit; the person to whom the Stand belongs is usually referred to as a Stand User, to which most Stands are bound to, though exceptions do exist. Most Stand Users are either born with the ability to summon their Stand, or acquire it by being pierced by an arrow crafted from the remains of an ancient meteorite, the latter method also enables the use of a Stand in that person's descendants; a notable example of the latter case is seen in Stardust Crusaders where, when DIO is pierced by the Arrow after assimilating Jonathan Joestar's body, the ability to summon a Stand is simultaneously acquired by all living descendants of the Joestar bloodline, including Joseph Joestar and Jotaro Kujo. In JoJo's Bizarre Adventure: Heritage for the Future, Stands are present as a universal game mechanic used by most characters. Activated or Deactivated by pressing the Stand button, Stands work in an almost similar fashion to a Stance Change by altering the character's moveset, but provide additional bonuses such as immunity to chip damage and increased defense, but also gives additional drawbacks such as disabling the character's roll dodge or disabling double jump. Additionally, receiving damage will drain the player's Stand Meter, which will only recharge while the player's Stand is deactivated; if this meter reaches 0, the player will enter a state known as Stand Break, where they are unable to summon their Stand or use certain Special attacks until their Stand Meter fully recharges at a much slower rate than normal. Stands are also considered part of the player, which causes the player's hurtbox to become larger while their Stands are active, making them much more vulnerable to attacks.
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