rdfs:comment
| - This language is my first and I have no experience in creating a language, nor do I have any experience with language itself. However, being a creative person, I felt the need to create a language to add to the lore of a game that I plan to create in the future. This language will not be planned for international usage, this language will not be used for any bespoke and intelligent purposes, it is merely a personal project and it will be rough. However, I do appreciate any feedback provided it is constructive.
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abstract
| - This language is my first and I have no experience in creating a language, nor do I have any experience with language itself. However, being a creative person, I felt the need to create a language to add to the lore of a game that I plan to create in the future. This language will not be planned for international usage, this language will not be used for any bespoke and intelligent purposes, it is merely a personal project and it will be rough. However, I do appreciate any feedback provided it is constructive. Onto the language itself, it is made to be that of a world of magic and anthropomorphic beings, with minimal technology, flora and fauna. The only inhabitants of the world are the anthropomorphic beings (people), an insect-like energy creature known as a bug, wisps from various folklore and a plant (known as plant or grape) that consists only of a stalk and a spherical bulb filled with a multi-purpose liquid. The plant was a major influence for the language, and so the characters represent these plants and the way they are laid out represents a meadow of these plants. The language is composed of one stalk and one bulb per syllable or plant, one or more plants per bunch and one or more bunch per field.
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