About: Shield Crash   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdfs:label
  • Shield Crash
rdfs:comment
  • The following template is known to be broken and should be fixed soon.{| width="35%" align="right" style="margin-left:3px; margin-bottom:3px; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#B8B8D0; border:3px solid #787887" |- | align="center" colspan="2" | Shield CrashたてげきとつShield Crash |- | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background: #999999; border:1px solid #787887" | Battle Data
Intro
  • Generation VI
jtrans
  • Shield Crash
kingsrock
  • yes
JName
  • たてげきとつ
brightpowder
  • yes
prevnum
  • ???
nextnum
  • ???
protect
  • yes
dbkwik:pokemon--fa...iPageUsesTemplate
dbkwik:pokemon-fan...iPageUsesTemplate
dbkwik:pokemonfano...iPageUsesTemplate
PP
  • 10(xsd:integer)
GEN
  • VI
Power
  • 90(xsd:integer)
Cat
  • Physical
Name
  • Shield Crash
Type
  • Steel
Romaji
  • Tate Gekitotsu
DESC
  • The user charges the foe with a sturdy body, using its Defense stat to inflict damage.
PREV
  • ???
Target
  • anyother
ACC
  • 100(xsd:integer)
NEXT
  • ???
Contact
  • yes
abstract
  • The following template is known to be broken and should be fixed soon.{| width="35%" align="right" style="margin-left:3px; margin-bottom:3px; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#B8B8D0; border:3px solid #787887" |- | align="center" colspan="2" | Shield CrashたてげきとつShield Crash |- | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background: #999999; border:1px solid #787887" | Battle Data |- style="display:none;" | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#EBB7C6; border:1px solid #925E6D" | Contest Data |- style="" | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#CCCCFF border:1px solid black" | Availability |} Shield Crash (Japanese: たてげきとつ Shield Crash) is a physical Normal-type move created by Radio RebelRadio Rebel for Generation VI.
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