About: High Security   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

High Security is the 118th level in Chip's Challenge Level Pack 2. This level contains many fun puzzles and obstacles that allow Chip to complete the level in several different ways, as is the style of Paul Hobden, and take care of those obstacles in varied ways as well. Use odd step, as it works easier. Remove the first five chips, then sneak past the tank as it moves east, and use the alcove to get to the very left. Off the green button, finish 5U R 3U RD 6R [1] U 5R L 4D 5L [3] R 3D 8L and south to the exit.

AttributesValues
rdf:type
rdfs:label
  • High Security
rdfs:comment
  • High Security is the 118th level in Chip's Challenge Level Pack 2. This level contains many fun puzzles and obstacles that allow Chip to complete the level in several different ways, as is the style of Paul Hobden, and take care of those obstacles in varied ways as well. Use odd step, as it works easier. Remove the first five chips, then sneak past the tank as it moves east, and use the alcove to get to the very left. Off the green button, finish 5U R 3U RD 6R [1] U 5R L 4D 5L [3] R 3D 8L and south to the exit.
Level
  • 118(xsd:integer)
chips available
  • 32(xsd:integer)
difficulty lynx
  • 3(xsd:integer)
bold lynx
  • 180(xsd:integer)
Password
  • QGBZ
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 189(xsd:integer)
bold complexity ms
  • 3(xsd:integer)
difficulty ms
  • 3(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 3(xsd:integer)
Hint
  • I filled this level with monsters, spys and traps to guard my chips. Look out for items under blocks. Melinda
chips required
  • 32(xsd:integer)
Name
  • High Security
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 250(xsd:integer)
abstract
  • High Security is the 118th level in Chip's Challenge Level Pack 2. This level contains many fun puzzles and obstacles that allow Chip to complete the level in several different ways, as is the style of Paul Hobden, and take care of those obstacles in varied ways as well. Use odd step, as it works easier. Immediately move to the far west, drop block 3 to the teleport, and move LD to follow it in, RL to pick up a green key, and 2U LU, which pushes block 2 out for a red key. Use this on the red lock above to reach the fire boots under the center block, remove the green locks from the west side and take the chip, then punch the block out of the way to release the teeth. Step R onto the hint and move [1] DURU [1/2] 2R, which will collect several chips and also drop the teeth into the bomb. Exit the area using the same bouncing force floor by walking 3D [1/2] D off chip 3; note that the chip L off the start could have been collected now at no cost, but taking this as part of the [3] wasted prevents against the possibility of accidentally moving DL instead of LD, thus costing [2]. In Tile World, the method of holding the south key from chip 3 is much easier to use, and collecting the chips this way will allow you to not lose time where it matters. Slide to some recessed walls and move L, and take the chips clockwise. Chip can now straddle the force floors again - this time RD [1/2] 2D - onto the ice skates, and then collect the remaining four chips here. Use the strip of east force floor to speed Chip up as he moves to four and then three chips, and then slide into the tank area. Remove the first five chips, then sneak past the tank as it moves east, and use the alcove to get to the very left. Off the green button, finish 5U R 3U RD 6R [1] U 5R L 4D 5L [3] R 3D 8L and south to the exit.
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