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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"Bio-real" is a word engineered by Capcom staff working behind the concept phase of Resident Evil titles. "Bio-real" defines concepts that are plausible in the fictional universe, that may not be in the real world - human cloning, for example, has been going on since the '70s in the series, while real-world development into mammalian cloning has progressed much slower and much later. The term is also used to differentiate between different concepts outside of the physical world - a Silent Hill-esque scenario involving parallel worlds is not "bio-real" as the paranormal does not exist in its universe.

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  • Bio-real
rdfs:comment
  • "Bio-real" is a word engineered by Capcom staff working behind the concept phase of Resident Evil titles. "Bio-real" defines concepts that are plausible in the fictional universe, that may not be in the real world - human cloning, for example, has been going on since the '70s in the series, while real-world development into mammalian cloning has progressed much slower and much later. The term is also used to differentiate between different concepts outside of the physical world - a Silent Hill-esque scenario involving parallel worlds is not "bio-real" as the paranormal does not exist in its universe.
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dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
abstract
  • "Bio-real" is a word engineered by Capcom staff working behind the concept phase of Resident Evil titles. "Bio-real" defines concepts that are plausible in the fictional universe, that may not be in the real world - human cloning, for example, has been going on since the '70s in the series, while real-world development into mammalian cloning has progressed much slower and much later. The term is also used to differentiate between different concepts outside of the physical world - a Silent Hill-esque scenario involving parallel worlds is not "bio-real" as the paranormal does not exist in its universe. Another feature seen in later titles such as Resident Evil 6 is that the Biohazard Universe shares similarities to the Real World, such as the mention of 9/11 terrorist attacks being a factor in the War on Terror.
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